Lead Client Engineer

Atome

Singapore

On-site

SGD 180,000 - 300,000

Full time

14 days+

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Job summary

Atome in Singapore is seeking a Lead Client Engineer to own the client-side architecture for a next-generation mobile game. You will lead core gameplay systems, UI integration, and live-service client infrastructure while collaborating with designers, backend engineers, and product stakeholders.

The role demands 6+ years of game development, leadership experience, and expertise with Unity or Unreal Engine, C# or C++.

Qualifications

  • 6+ years of professional game development experience, including 2+ years in a technical leadership role.
  • Strong experience with Unity, Unreal Engine, or another real-time game engine, with proficiency in C#, C++, or similar languages.
  • Proven track record of designing and shipping scalable client-side systems for commercial games.
  • Deep understanding of mobile game performance optimization, debugging, profiling, networking, and platform constraints.
  • Experience building gameplay systems, UI, animation integration, asset management, and live-service features.
  • Familiarity with backend APIs, analytics, remote configuration, CI/CD, and production monitoring.
  • Strong leadership, communication, and cross-functional collaboration skills, with experience mentoring engineers.
  • Passion for mobile games and interest in leveraging AI-assisted development tools to improve engineering efficiency.

Responsibilities

  • Lead the architecture, development, and optimization of a scalable mobile game client.
  • Build and maintain core gameplay systems, UI, animation integration, networking, and live-service features.
  • Drive client performance across rendering, memory, CPU/GPU, loading, and device compatibility on iOS and Android.
  • Collaborate with designers, artists, backend engineers, QA, and product teams to deliver polished gameplay experiences.
  • Design systems that support rapid content iteration, remote configuration, analytics, feature flags, and seasonal live operations.
  • Mentor engineers, establish engineering best practices, and provide technical leadership across the client team.
  • Champion AI-assisted development workflows to improve prototyping, testing, tooling, and engineering productivity.

Skills

Unity
Unreal Engine
C#
C++
Client architecture
Mobile game dev
Leadership
Performance optimization
UI systems
Live-service features

Tools

CI/CD
Analytics
Remote configuration
Production monitoring

Job description

About the Role

We are seeking a highly experienced Lead Client Engineer to own the client-side architecture and technical execution for our next-generation mobile game. This role will lead the development of core gameplay systems, client performance, rendering integration, UI frameworks, asset pipelines, and live-service client infrastructure.

You will work closely with backend engineers, game designers, artists, technical artists, animators, and product stakeholders to build a responsive, scalable, and highly polished mobile game experience. The ideal candidate has strong engineering fundamentals, deep experience with real-time game development, and the ability to translate product and gameplay goals into robust client-side systems.

This is a leadership role for someone who can both write high-quality production code and guide the engineering direction of the client team. You will help build a modern development workflow that embraces AI-assisted coding, automated testing, rapid prototyping, and efficient content iteration.

Responsibilities
  • Lead the architecture, development, and optimization of a scalable mobile game client.
  • Build and maintain core gameplay systems, UI, animation integration, networking, and live-service features.
  • Drive client performance across rendering, memory, CPU/GPU, loading, and device compatibility on iOS and Android.
  • Collaborate with designers, artists, backend engineers, QA, and product teams to deliver polished gameplay experiences.
  • Design systems that support rapid content iteration, remote configuration, analytics, feature flags, and seasonal live operations.
  • Mentor engineers, establish engineering best practices, and provide technical leadership across the client team.
  • Champion AI-assisted development workflows to improve prototyping, testing, tooling, and engineering productivity.
Qualifications
  • 6+ years of professional game development experience, including 2+ years in a technical leadership role.
  • Strong experience with Unity, Unreal Engine, or another real-time game engine, with proficiency in C#, C++, or similar languages.
  • Proven track record of designing and shipping scalable client-side systems for commercial games.
  • Deep understanding of mobile game performance optimization, debugging, profiling, networking, and platform constraints.
  • Experience building gameplay systems, UI, animation integration, asset management, and live-service features.
  • Familiarity with backend APIs, analytics, remote configuration, CI/CD, and production monitoring.
  • Strong leadership, communication, and cross-functional collaboration skills, with experience mentoring engineers.
  • Passion for mobile games and interest in leveraging AI-assisted development tools to improve engineering efficiency.
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