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First Fun seeks a Lead Client Engineer to own the client-side architecture for a next‑gen mobile game. You will guide core gameplay systems, UI, rendering, assets, and live-service client infrastructure, coordinating with design, art, and backend teams.
You will lead production-quality code, shape engineering direction, and promote AI-assisted workflows for rapid prototyping, testing, and content iteration across iOS and Android.
We are seeking a highly experienced Lead Client Engineer to own the client-side architecture and technical execution for our next-generation mobile game. This role will lead the development of core gameplay systems, client performance, rendering integration, UI frameworks, asset pipelines, and live-service client infrastructure.
You will work closely with backend engineers, game designers, artists, technical artists, animators, and product stakeholders to build a responsive, scalable, and highly polished mobile game experience. The ideal candidate has strong engineering fundamentals, deep experience with real-time game development, and the ability to translate product and gameplay goals into robust client-side systems.
This is a leadership role for someone who can both write high-quality production code and guide the engineering direction of the client team. You will help build a modern development workflow that embraces AI-assisted coding, automated testing, rapid prototyping, and efficient content iteration.