Mobile Technical Artist: Shaders, Pipelines & Performance

ONEMT PTE. LTD.

Singapore

On-site

SGD 60,000 - 100,000

Full time

8 days ago
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Job summary

ONEMT PTE. LTD. in Singapore seeks a Technical Artist to bridge our art team and engineering group, creating efficient asset pipelines, writing mobile shaders, and optimizing graphics performance for on‑device rendering.

You’ll work with shader languages or node‑based tools, and use editor scripting in C# or Python to empower artists and engineers. This on‑site role targets mobile cross‑platform game development in our Singapore studio.

Qualifications

  • Experience as a Technical Artist in mobile or cross‑platform game development.
  • Proficiency with shader programming (HLSL/GLSL) or node‑based shader tools (Shader Graph/Amplify).
  • Strong editor scripting in C# or Python and tooling development.

Responsibilities

  • Build and maintain art import pipelines and automated export scripts.
  • Author mobile-friendly shaders and configure in‑engine rendering.
  • Monitor and optimize memory budgets, draw calls, and texture usage.
  • Assist with complex rigging, cloth/hair physics, and procedural assets.

Skills

Shader authoring
Node‑based shader tools
Editor scripting (C# / Python)
Mobile cross‑platform dev

Tools

RenderDoc
Unity Profiler
URP/HDRP knowledge

Job description

ONEMT PTE. LTD. in Singapore seeks a Technical Artist to bridge our art team and engineering group, creating efficient asset pipelines, writing mobile shaders, and optimizing graphics performance for on‑device rendering.

You’ll work with shader languages or node‑based tools, and use editor scripting in C# or Python to empower artists and engineers. This on‑site role targets mobile cross‑platform game development in our Singapore studio.

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