Technical Artist

FUNREALM INTERACTIVE PTE. LTD.

Singapore

On-site

SGD 60,000 - 110,000

Full time

14 days+

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Job summary

FUNREALM INTERACTIVE PTE. LTD. is seeking a Technical Artist to bridge the gap between our art team and engineering group.

You will establish efficient asset production pipelines, author custom shaders, optimize graphics performance, and ensure our visual ambition runs smoothly on target mobile devices. You will build import pipelines, create validation tools, work with Unity URP/HDRP, Shader Graph/Amplify, and assist with rigging, cloth/hair physics, and in‑engine lighting configurations to

Qualifications

  • Experience as a Technical Artist in mobile or cross‑platform game development.
  • Proficiency with shader authoring languages (HLSL/GLSL) or node‑based shader tools (Shader Graph / Amplify).
  • Strong working knowledge of C# or Python for editor scripting and tool development.

Responsibilities

  • Bridge art and engineering to ensure visual ambitions run smoothly on target devices.
  • Build and maintain art import pipelines, automated export scripts, and validation tools.
  • Author custom mobile‑friendly shaders and configure lighting in‑engine.
  • Monitor memory budgets, draw calls, and texture memory using profiling tools.

Skills

Shader authoring
Mobile / cross‑platform game dev
Performance optimization
Rigging & physics setup

Tools

Shader Graph
Amplify
Unity
HLSL/GLSL
URP/HDRP
Profiler tools

Job description

We are seeking a Technical Artist to bridge the gap between our art team and engineering group. You will establish efficient asset production pipelines, author custom shaders, optimize graphics performance, and ensure our visual ambition runs smoothly on target mobile devices.

Key Responsibilities

  • Pipeline & Tools Development:Build and maintain art import pipelines, automated export scripts, and validation tools to streamline workflows for 2D/3D artists and animators.
  • Shaders & Rendering:Author custom mobile-friendly shaders (PBR, stylized toon shading, dissolve, rim lighting) and configure lighting/rendering settings in-engine.
  • Mobile Performance & Optimization:Monitor memory budgets, draw calls, vertex counts, and texture memory using profiling tools (e.g., RenderDoc, Unity Profiler).
  • Rigging & Tech Setup:Assist with complex character rigging, cloth/hair physics setups, and procedural asset integration.

Requirements

  • Experience as a Technical Artist in mobile or cross-platform game development.
  • Proficiency with shader authoring languages (HLSL/GLSL) or node-based shader tools (Shader Graph / Amplify).
  • Strong working knowledge of C# or Python for editor scripting and tool development.
  • In-depth understanding of mobile graphics architecture, memory limits, and rendering pipelines (URP/HDRP).
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