Lighting Artist

OMNILOJO PTE. LTD.

Singapore

On-site

SGD 60,000 - 90,000

Full time

5 days ago
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Job summary

OMNILOJO PTE. LTD. is seeking a Lighting Designer to craft lighting and atmosphere for mobile game environments, including SLG main cities, combat scenes, and vehicle skins.

You will collaborate with concept artists, 3D artists, and game designers to translate approved visuals into Unity. The role emphasizes independent task execution from briefs to final delivery, strong understanding of light, color, and readability, and hands-on experience with Blender or 3ds Max and Cinema 4D.

Qualifications

  • A strong portfolio demonstrating environment lighting, atmosphere, composition, and material quality.
  • The ability to independently complete lighting tasks from an approved brief through final delivery.
  • Strong understanding of light, color, contrast, and visual readability.
  • Proficiency in Blender or 3ds Max, with practical experience in Cinema 4D or the ability to adapt to its production workflow.
  • Hands-on Unity experience, including scene assembly and baked lighting integration.
  • Experience with offline rendering and lightmap baking; familiarity with Octane is preferred.
  • Basic texture editing and painting skills, with experience in material blending and shader adjustments.
  • The ability to arrange environment props to support composition and gameplay.
  • Proficiency with AI-assisted tools for concept development and visual exploration.
  • Clear communication skills and reliable collaboration across art and game design teams.

Responsibilities

  • Independently develop lighting and atmosphere for main-city scenes using provided Blender or 3ds Max files.
  • Refine materials, textures, and surfaces to produce polished renders for visual approval.
  • Render buildings and vegetation as 2D assets and assemble in Unity, preserving visual quality.
  • Use AI-assisted tools to develop combat environment concepts based on written game design briefs.
  • Assemble and dress combat environments in Unity using completed models and textures, supporting layout reviews and gameplay evaluation.
  • Transfer approved scenes into Cinema 4D using proprietary tools for lighting, environment setup, and rendering.
  • Bake lightmaps and integrate lighting textures into Unity using the studio's production pipeline.
  • Create baked lighting and material treatments for building and vehicle skins using offline renderers such as Octane.
  • Address visual feedback and maintain consistent quality within mobile performance constraints.

Skills

Environment lighting
Blender
3ds Max
Unity
Cinema 4D
Octane
Texture editing
Collaboration

Tools

Blender
3ds Max
Cinema 4D
Unity
Octane

Job description

We're looking for a Lighting Designer to create high-quality lighting and atmosphere for mobile game environments, including SLG main cities, combat scenes, and building and vehicle skins. You will work closely with concept artists, 3D artists, and game designers to bring approved visual concepts into Unity.


Responsibilities


  • Independently develop lighting and atmosphere for main-city scenes using Blender or 3ds Max files provided by the concept art team.

  • Refine materials, textures, and ground surfaces to produce polished renders for visual approval.

  • Render approved buildings and vegetation as separate 2D assets and assemble them in Unity, preserving the approved scene's visual quality.

  • Use AI-assisted tools to develop combat environment concepts based on written game design briefs.

  • Assemble and dress combat environments in Unity using completed models and textures, supporting layout reviews and gameplay evaluation.

  • Transfer approved scenes into Cinema 4D using proprietary tools for lighting, environment setup, and rendering.

  • Bake lightmaps and integrate lighting textures into Unity using the studio's production pipeline.

  • Create baked lighting and material treatments for building and vehicle skins using offline renderers such as Octane.

  • Address visual feedback and maintain consistent quality within mobile performance constraints.


Requirements


  • A strong portfolio demonstrating environment lighting, atmosphere, composition, and material quality.

  • The ability to independently complete lighting tasks from an approved brief through final delivery.

  • Strong understanding of light, color, contrast, and visual readability.

  • Proficiency in Blender or 3ds Max, with practical experience in Cinema 4D or the ability to adapt to its production workflow.

  • Hands-on Unity experience, including scene assembly and baked lighting integration.

  • Experience with offline rendering and lightmap baking; familiarity with Octane is preferred.

  • Basic texture editing and painting skills, with experience in material blending and shader adjustments.

  • The ability to arrange environment props to support composition and gameplay.

  • Proficiency with AI-assisted tools for concept development and visual exploration.

  • Clear communication skills and reliable collaboration across art and game design teams.


Nice to Have


  • Experience with SLG or other mobile strategy games.

  • Experience with Unreal Engine lighting and atmosphere.

  • Experience producing pre-rendered 2D assets from 3D scenes.

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