Rendering Technical Artist II

ADECCO PERSONNEL PTE LTD

Singapore

Vor Ort

SGD 90.000 - 140.000

Vollzeit

Vor 10 Tagen
Bewerbungsgenerator

Eine vollständige Bewerbung in einer Minute — maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Zusammenfassung

ADECCO Personnel Pte Ltd is seeking a Technical Artist to develop, optimize, and maintain real-time shaders and materials within a PBR workflow for a leading game title.

You will apply PBR principles across albedo, normal, roughness, metallic, and lighting inputs while collaborating with Art, Design, and Engineering teams to ensure performance and visual quality. Strong shader knowledge and engine experience are required.

Qualifikationen

  • Experience delivering shader and material solutions in real-time rendering.
  • Proficient with shader languages (HLSL/GLSL) and node-based workflows.
  • Experience with Unity or Unreal Engine.
  • Strong collaboration and documentation skills.
  • Familiarity with version control (Git, Perforce).

Aufgaben

  • Develop, enhance, and maintain real-time shaders and materials in a PBR workflow.
  • Apply PBR principles to albedo, normal, roughness, metallic, AO, emissive, lighting, and reflections.
  • Collaborate with Art and Design to translate direction into rendering solutions.
  • Provide technical guidance on shader creation, material authoring, and troubleshooting.
  • Review assets across lighting conditions and performance, resolving issues.
  • Collaborate with Engineering to optimize rendering, memory, and profiling.
  • Integrate assets into the game engine and maintain quality.
  • Create technical documentation and workflow guidelines.

Kenntnisse

Shader development
PBR workflows
HLSL
GLSL
Node-based shading
Cross-functional
Performance profiling

Tools

Unity
Unreal Engine
Git
Perforce

Jobbeschreibung

Responsibilities

  • Develop, enhance, and maintain real-time shaders and materials for League of Legends within a physically based rendering (PBR) workflow, including reusable shader functions and scalable material systems that support multiple champions and skins.
  • Apply strong PBR principles across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection inputs to achieve high-quality and visually consistent results.
  • Partner closely with Art and Design teams to understand creative goals and translate artistic direction into practical, performant, and scalable rendering solutions.
  • Provide technical guidance and support to internal teams and external vendor artists on shader creation, material authoring, implementation, and troubleshooting for premium character content and skins.
  • Review and validate assets across various lighting conditions, game environments, and quality settings, identifying and resolving issues related to materials, shaders, textures, lighting, and performance.
  • Collaborate with Engineering teams to manage rendering performance, optimize memory usage, and profile shader costs using industry-standard performance analysis tools.
  • Integrate and maintain visual assets within the game engine, ensuring consistency with artistic standards, technical requirements, and overall product quality.
  • Create and maintain technical documentation, workflow guidelines, best practices, and tools that improve efficiency and enable artists to work more independently.

Required Qualifications

  • Relevant professional experience as a Technical Artist within game development or a related real-time graphics environment, with demonstrated ability to deliver technical art solutions independently.
  • Proven experience developing, implementing, and troubleshooting shaders and materials within modern real-time rendering pipelines and PBR-based workflows.
  • Strong knowledge of shader development, including the ability to work with shader languages such as HLSL, GLSL, or comparable technologies, as well as node-based material and shader systems.
  • Solid understanding of modeling, texturing, shading, and lighting principles for games, including experience supporting stylized or hand-crafted visual art styles.
  • Experience working with commercial or proprietary game engines, such as Unity, Unreal Engine, or equivalent platforms.
  • Understanding of rendering optimization techniques, including performance profiling, GPU analysis, memory management, and content optimization across multiple hardware configurations.
  • Strong technical documentation and communication skills, with the ability to create clear guidelines, standards, and workflows for technical and non-technical audiences.
  • Familiarity with version control systems such as Git, Perforce, or equivalent collaboration tools.
  • Ability to collaborate effectively with cross-functional stakeholders, including artists, designers, engineers, producers, and external partners.
  • Strong problem-solving skills, attention to detail, and the ability to balance visual quality, technical feasibility, and performance requirements.
Hol dir deinen kostenlosen, vertraulichen Lebenslauf-Check.

oder ziehe deine Datei hierhin.

Similar jobs

Ähnliche Jobs, die dir auch gefallen könnten

Rendering Technical Artist II - League of Legends (Contract)
Rendering Technical Artist II - League of Legends (Contract)

RIOT GAMES SERVICES PTE. LTD. • Singapore

Vor Ort
SGD 60.000 - 120.000
Rendering Technical Artist II - League of Legends (Contract)
Rendering Technical Artist II - League of Legends (Contract)

Riot Games • Singapore

Vor Ort
SGD 90.000 - 130.000
Senior Rendering Technical Artist (Contract)
Senior Rendering Technical Artist (Contract)

Riot Games • Singapore

Vor Ort
SGD 90.000 - 130.000
Technical Artist
Technical Artist

ONEMT PTE. LTD. • Singapore

Vor Ort
SGD 60.000 - 100.000
Rendering Technical Artist II: Real-Time Shaders & PBR
Rendering Technical Artist II: Real-Time Shaders & PBR

ADECCO PERSONNEL PTE LTD • Singapore

Vor Ort
SGD 90.000 - 140.000
Senior Rendering Technical Artist (Contract)
Senior Rendering Technical Artist (Contract)

RIOT GAMES SERVICES PTE. LTD. • Singapore

Vor Ort
SGD 60.000 - 120.000
Technical Artist
Technical Artist

ONEMT PTE LTD • Singapore

Vor Ort
SGD 60.000 - 90.000
Game Technical Artist
Game Technical Artist

Garena • Singapore

Vor Ort
SGD 50.000 - 80.000
Manager, 3D Character Art, Skins - League of Legends
Manager, 3D Character Art, Skins - League of Legends

Riot Games • Singapore

Vor Ort
SGD 120.000 - 180.000
Relocation support
Health insurance
Open paid time off
+5
Senior Manager, Art Direction, Skins – League of Legends
Senior Manager, Art Direction, Skins – League of Legends

Riot Games • Singapore

Vor Ort
SGD 150.000 - 210.000
Full relocation support
Comprehensive health insurance for you
Open paid time off
+2