Unity Technical Artist: Shaders, UI & Performance Expert

GamePoint

Polska

On-site

PLN 197,000 - 284,000

Full time

11 hours ago
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Benefits offered by this job

Competitive salary
Lunch at the office
Hardware provided
Casual international work environment
Team-building events
Friday-drinks

Job summary

GamePoint is seeking a Technical Artist to collaborate with artists, designers, and engineers to balance artistic direction with technical constraints in Unity.

You will develop and optimize shaders, materials, lighting, and UI mock-ups, define staging for Unity projects, and document workflows while mentoring other developers to ship performant visuals. A portfolio demonstrating 2D animation, shader work, and Unity projects is required. Fluency in English and an agile mindset are valued.

Qualifications

  • Experience with 2D animation and particle systems in Unity.
  • Experience with Unity and C#.
  • Shader development knowledge (HLSL) and URP/HDRP pipelines.

Responsibilities

  • Actively problem-solve art ideas and processes to budget and performance.
  • Develop and optimize shaders, materials, and lighting for quality and performance.
  • Define staging for Unity projects.
  • Optimize graphics and layouts and create mock-ups for the Unity Programmer.
  • Create mock-up interfaces for mobile games.
  • Create documentation and mentor content developers.

Skills

Unity
C#
2D Animation
Shader Development
URP/HDRP
Optimization
Prototyping
Teamwork
English

Job description

GamePoint is seeking a Technical Artist to collaborate with artists, designers, and engineers to balance artistic direction with technical constraints in Unity.

You will develop and optimize shaders, materials, lighting, and UI mock-ups, define staging for Unity projects, and document workflows while mentoring other developers to ship performant visuals. A portfolio demonstrating 2D animation, shader work, and Unity projects is required. Fluency in English and an agile mindset are valued.

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