Unity Tech Artist: High-Performance Mobile Visuals

Playtika Ltd.

Warszawa

On-site

PLN 140,000 - 210,000

Full time

14 days+

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Job summary

Playtika Ltd. in Warsaw seeks a Tech Artist (Unity) to bridge art and engineering for mobile and WebGL. You will own the pipeline from content creation to runtime, ensuring 2D and 3D assets are efficiently integrated, look great in game, and perform reliably across target devices.

Collaborate with artists, engineers and product teams to build scalable tooling, improve workflows, and raise the project’s quality bar, while optimizing memory, build size and frame rates through profiling data.

Qualifications

  • 4+ years of experience in Technical Art / Tech Art with Unity
  • Strong hands on experience with Unity and C# in production environments
  • Solid experience with both 2D (PSD-based) and 3D asset pipelines
  • Strong understanding of URP, rendering, ShaderLab, HLSL or CG, and shader debugging
  • Practical experience with profiling and performance optimization
  • Strong knowledge of texture formats, compression, memory constraints, and build-size trade-offs
  • A proactive, ownership-driven mindset with strong communication and problem-solving skills

Responsibilities

  • Own and improve the PSD-to-Unity workflow, including import standards and reimport stability
  • Drive 3D asset integration in Unity, ensuring consistency across models, materials and prefabs
  • Build, maintain, and optimize runtime visuals, including URP shaders and UI effects
  • Support and evolve the UI component library for scalable UI production
  • Optimize memory, compression, build size, and frame rate using profiling data
  • Improve asset loading and reference workflows, including Addressables
  • Create tools and automation to speed up iteration and pipeline reliability
  • Collaborate with artists, engineers, and product teams to balance visual quality and constraints

Skills

Unity
C#
Profiling & performance optimization
Communication & problem solving

Tools

URP
ShaderLab
HLSL/CG
Addressables

Job description

Playtika Ltd. in Warsaw seeks a Tech Artist (Unity) to bridge art and engineering for mobile and WebGL. You will own the pipeline from content creation to runtime, ensuring 2D and 3D assets are efficiently integrated, look great in game, and perform reliably across target devices.

Collaborate with artists, engineers and product teams to build scalable tooling, improve workflows, and raise the project’s quality bar, while optimizing memory, build size and frame rates through profiling data.

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