Senior UI Artist / Technical Artist

EPAM Systems Inc

Polska

On-site

PLN 120,000 - 210,000

Full time

12 days ago
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Job summary

EPAM Systems Inc.Senior UI Artist / Technical Artist role focusing on bridging visual design and real-time tech in UE5.

You will transform UX wireframes into high‑quality interactive UIs, optimize shaders, materials, and motion systems, and own end‑to‑end integration from concept to in‑engine execution.

Qualifications

  • 5+ years of experience in UI Art, UI Technical Art, or Game UI Development.
  • Proven hands-on expertise with Unreal Engine 5, including UMG, Slate, Niagara, Blueprints, Sequencer, and Material Editor.
  • Strong understanding of UI animation principles, motion design, easing, and micro-interactions.
  • Experience designing and optimizing shaders, textures, and performance across multiple platforms.
  • Proficiency in lighting, rendering, post-processing, and spatial UI implementation.
  • Fluent English communication skills for cross-functional collaboration.

Responsibilities

  • Convert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and Illustrator
  • Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logic
  • Build and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platforms
  • Establish reusable frameworks, material functions, template libraries, and animation systems to streamline workflows
  • Apply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiences
  • Optimize UI assets for performance — texture packing, shader cost management, and runtime profiling
  • Collaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionality
  • Maintain and evolve consistent style guides and design standards to align with overall artistic direction

Skills

Unreal Engine 5
UI Art
Motion Design
English Communication
Shaders & Textures
Cross-Platform
Blueprints
C++
Sequencer
Material Editor

Tools

UMG
Slate
Niagara
Sequencer
Material Editor
Blueprints

Job description

We're looking for a Senior UI Artist / Technical Artist to join our team. In this role, you will bridge visual design and technical implementation, transforming UX wireframes into high-quality, interactive user interfaces within Unreal Engine 5 (UE5). You will create and optimize UI elements, materials, shaders, and motion systems, ensuring visual fidelity, performance, and consistency across platforms. This position is ideal for a professional with strong art direction, motion design, and real-time rendering expertise, capable of owning the full process from concept design to in-engine integration and optimization.

Responsibilities
  • Convert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and Illustrator
  • Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logic
  • Build and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platforms
  • Establish reusable frameworks, material functions, template libraries, and animation systems to streamline workflows
  • Apply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiences
  • Optimize UI assets for performance — texture packing, shader cost management, and runtime profiling
  • Collaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionality
  • Maintain and evolve consistent style guides and design standards to align with overall artistic direction
Requirements
  • 5+ years of experience in UI Art, UI Technical Art, or Game UI Development
  • Proven hands-on expertise with Unreal Engine 5, including UMG, Slate, Niagara, Blueprints, Sequencer, and Material Editor
  • Strong understanding of UI animation principles, motion design, easing, and micro-interactions
  • Experience designing and optimizing shaders, textures, and performance across multiple platforms
  • Proficiency in lighting, rendering, post-processing, and spatial UI implementation
  • Strong grasp of visual design fundamentals: typography, composition, hierarchy, and iconography
  • Portfolio showcasing UI/UX design, in-engine motion graphics, and real-time FX work
  • Fluent English communication skills for cross-functional collaboration
  • Nice to have Experience with shader authoring tools, texture atlasing, and VFX integration for UI
  • Familiarity with gameplay systems integration via Blueprints or C++
  • Understanding of design systems for cross-platform scalability and accessibility
  • Interest in emerging real-time UX/UI trends, 3D UI, and cinematic interface design
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