Unity UI VFX Artist

Fun Crafters

Kraków

Remote

PLN 70,000 - 110,000

Full time

21 hours ago
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Job summary

Fun Crafters in Kraków is seeking a Unity UI VFX Artist to bridge design and live gameplay. You will develop modular UI effects and transitions directly in Unity, ensuring both visuals and functionality are polished within the game UI.

The role requires strong collaboration with developers and UI artists, hands-on experience with Unity UI Toolkit, DOTween and shader tools, plus a solid grasp of performance optimization and live gameplay integration.

Qualifications

  • Proven Unity UI experience with modular VFX and transitions.
  • Experience with UI animation, Prefab workflows and optimization.
  • Familiarity with Git version control and PR workflows.
  • Proficiency in After Effects, Photoshop or Figma for concepting.

Responsibilities

  • UI Implementation & VFX: build and maintain modular UI effects in Unity for consistent in-game interfaces.
  • Functional Integrity: manage prefabs and ensure animations run correctly within the build.
  • Prototyping: create high-fidelity motion concepts in After Effects for in-engine use.
  • Collaborative Workflow: work with UI/UX and developers to convert mockups to interactive elements.
  • Version Control Management: handle Git branches, merges, and pull requests.
  • Optimization: reuse modular assets across UI systems to maintain performance.

Skills

Unity
UI Toolkit
DOTween
UGUI
Particle Systems
Shader Graph
UI Animation
Modular VFX
Technical Troubleshooting
Performance Optimization
Adobe After Effects
Photoshop
Figma

Tools

Git

Job description

About employer

We are a cutting-edge AAA mobile-first game studio, founded by the former CEO and CPO of Plarium. With a team of 120 top-tier professionals across Europe, we specialize in large-scale Collection RPGs, drawing from our experience developing and publishing mid-core RPG and MMO Strategy games. Now, we are pushing the boundaries of mobile-first gaming with the next evolution of CRPGs, built on one of the world’s most iconic IPs. Operating as a fully remote company, we also have physical offices in Tel Aviv and Krakow, uniting exceptional talent from across the continent to create world-class gaming experiences.

The Role

Unity UI VFX Artist with a focus on bridging the gap between static design and live gameplay. Experienced in developing modular UI effects and transitions within Unity, ensuring both visual polish and functional integrity. Strong collaborator with developers and UI artists.

Responsibilities
  • UI Implementation & VFX: Developed and maintained simple, modular VFX and animation for UI mockups directly in Unity, ensuring a consistent feel across the entire game interface.
  • Functional Integrity: Took ownership of UI functionality, managing prefabs and ensuring that animations didn't just look good but functioned correctly within the technical constraints of the build.
  • Prototyping: Used Adobe After Effects or similar tool to create high-fidelity motion concepts for UI transitions, serving as a blueprint for final in-engine implementation.
  • Collaborative Workflow: Partnered closely with the UI/UX team and developers to translate static mockups into interactive game elements.
  • Version Control Management: Solid understanding of Git version control, including experience managing branches, resolving merge conflicts, and performing pull requests.
  • Optimization: Reused modular assets and effects across various UI systems to maintain performance and visual consistency.
Requirements
  • Unity (UI Toolkit, DOTween, UGUI, Prefab workflows, Particle Systems, Shader Graph).
  • Version Control: Git (Branching, Merge Conflict resolution, Pull Requests).
  • Design & Motion: Adobe After Effects (Concepting/Prototyping), Photoshop, Figma.
  • Core Skills: UI Animation, Modular VFX, Technical Troubleshooting, Performance Optimization.
Why Join Us

This is a rare opportunity to join a high-profile AAA mobile project and work alongside some of the industry’s best talents. You’ll play a pivotal role in delivering a visually stunning and technically robust user experience in a game poised to reach millions.

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