Senior UE5 Technical Artist: Materials, Shaders & Tools

WorkinGames

Poland

Hybrid

PLN 210,000 - 320,000

Full time

14 days+
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Benefits offered by this job

Health and Wellness support
Private medical package
Multisport
Training budget
In-office library
Hyflex office near metro stations
Dog-friendly gym
No dress code
Parking

Job summary

WorkinGames is seeking a Senior/Expert Technical Artist to create high-quality materials and technical art solutions for Frostpunk 1886. You will work with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

Responsibilities include creating materials and shaders in UE5, building tools for the art team, documenting workflows, and collaborating across teams to meet technical specs. A strong background in UE5 and optimization is required.

Qualifications

  • Requires senior/expert knowledge of UE5 materials and shading workflows.
  • Experience building tools for art teams and pipelines.
  • Strong optimization, profiling, and debugging abilities.
  • Proven track record on at least one shipped title or commercial project.

Responsibilities

  • Create high-quality materials and shaders in UE5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools, workflows, and engine limitations.
  • Help with optimization, profiling, and debugging in the final product.
  • Collaborate with Art Leads, Technical Directors, programmers and QA to meet tech requirements.

Skills

UE5 materials
Shaders
Tool development
Optimization
Mentoring
Problem solving

Tools

Substance Designer
Blender

Job description

WorkinGames is seeking a Senior/Expert Technical Artist to create high-quality materials and technical art solutions for Frostpunk 1886. You will work with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

Responsibilities include creating materials and shaders in UE5, building tools for the art team, documenting workflows, and collaborating across teams to meet technical specs. A strong background in UE5 and optimization is required.

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