Weapons Artist

Pixel Mafia Corp

Taguig

Presencial

PHP 400 000 - 700 000

Tempo integral

14 dias+

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Resumo da oferta

Pixel Mafia is seeking a hard surface modeller specializing in high detailed weapons for blockbuster video games. The studio focuses on creating high-end art for major publishers and you will craft precise weapon models with realistic textures.

We value strong English communication, collaboration, and openness to feedback. 1–3 years of Character Artist experience and proficiency in Maya, 3DS Max, ZBrush, and Photoshop are desirable, with additional familiarity in Substance Painter/Designer and

Qualificações

  • 1–3 years of experience as a Character Artist.
  • Low-poly and high-poly modeling techniques in a 3D package.
  • Working knowledge in Maya, 3DS Max, ZBrush, Photoshop.
  • Knowledge of Substance Painter/Designer and UE4 is a plus.
  • Ability to create and texture a 3D model from an image or description.
  • Strong English communication, creativity, and attention to detail.
  • Team player who is open to feedback and learning.
  • Proactive, responsible, and personable.

Responsabilidades

  • Model and texture assets: high and low poly versions.
  • Create high quality textures in Substance and Photoshop.
  • Work within the technical limitations of a variety of game engines.
  • Match the required art style of a project.
  • Cooperate with teammates to streamline the art creation process.
  • Plan and schedule tasks with your lead.
  • Communicate progress to peers, customers, and leads.
  • Self-assess and create improvement plans for your performance.

Conhecimentos

Character Artist
Low-poly
High-poly
Texturing
English communication
Team player
Detail oriented
Creative

Ferramentas

Maya
3DS Max
ZBrush
Photoshop
Substance Painter
Substance Designer
UE4

Descrição da oferta de emprego

We are looking for a hard surface modeller who specializes in creating high detailed weapons. Pixel Mafia is a 3D Art Service Studio focused on creating high-end art for blockbuster video games made by some of the largest publishers in the world. You like weapons? Well then...

QUALIFICATIONS

Preferably with 1-3 years of experience as a Character Artist Knowledge of low-poly and high-poly modeling techniques in a 3D package Working knowledge in 3D software (Maya, 3DS Max, Zbrush, Photoshop) Knowledge of additional software such as Substance Painter / Designer, UE4, is a plus Ability to create and texture a 3D model from an image or description Highly creative/artistic skills and exceptional attention to detail Good English communication skills Passion to learn new processes and techniques Open to feedback and able to accept criticism Team player with excellent interpersonal abilities Must be responsible, proactive, accountable, and personable

RESPONSIBILITIES

Model and texture assets: both high and low poly versions Create high quality textures in Substance and Photoshop Work within the technical limitations of a variety of game engines Match the required art style of a project Ability to cooperate with teammates to streamline the art creation process When assigned a task, work with your lead to create a plan and schedule Communicate your progress of work to your peers, customers, and leads Provide self-assessment and create improvement plans for your own performance.

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