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Pixel Mafia is seeking a hard surface modeller specializing in high detailed weapons for blockbuster video games. The studio focuses on creating high-end art for major publishers and you will craft precise weapon models with realistic textures.
We value strong English communication, collaboration, and openness to feedback. 1–3 years of Character Artist experience and proficiency in Maya, 3DS Max, ZBrush, and Photoshop are desirable, with additional familiarity in Substance Painter/Designer and
We are looking for a hard surface modeller who specializes in creating high detailed weapons. Pixel Mafia is a 3D Art Service Studio focused on creating high-end art for blockbuster video games made by some of the largest publishers in the world. You like weapons? Well then...
Preferably with 1-3 years of experience as a Character Artist Knowledge of low-poly and high-poly modeling techniques in a 3D package Working knowledge in 3D software (Maya, 3DS Max, Zbrush, Photoshop) Knowledge of additional software such as Substance Painter / Designer, UE4, is a plus Ability to create and texture a 3D model from an image or description Highly creative/artistic skills and exceptional attention to detail Good English communication skills Passion to learn new processes and techniques Open to feedback and able to accept criticism Team player with excellent interpersonal abilities Must be responsible, proactive, accountable, and personable
Model and texture assets: both high and low poly versions Create high quality textures in Substance and Photoshop Work within the technical limitations of a variety of game engines Match the required art style of a project Ability to cooperate with teammates to streamline the art creation process When assigned a task, work with your lead to create a plan and schedule Communicate your progress of work to your peers, customers, and leads Provide self-assessment and create improvement plans for your own performance.