Character Artist

Pixel Mafia Corp

Taguig

On-site

PHP 300,000 - 540,000

Full time

14 days+

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Job summary

Pixel Mafia is seeking talented Character Artists to sculpt game characters with both low- and high-poly workflows. You will create and texture models, leveraging Maya, ZBrush, and Photoshop, with Substance Painter/Designer and UE4 knowledge a plus.

The role emphasizes not only top-tier artistry but also teaching teammates and contributing to a collaborative studio environment. Strong English communication and openness to feedback are essential.

Qualifications

  • Experience as a Character Artist (1–3 years preferred).
  • Proficient in low- and high-poly modeling techniques.
  • Strong knowledge of Maya, 3DS Max, ZBrush, Photoshop.
  • Familiar with Substance Painter/Designer and UE4 is a plus.
  • Able to create and texture a model from image/description.
  • Creative, detail-oriented, and open to feedback.

Responsibilities

  • Model and texture assets in high and low poly for game pipelines.
  • Create high-quality textures in Substance Painter and Photoshop.
  • Work within game engine constraints and match project art style.
  • Collaborate with teammates and plan/schedule tasks with leads.
  • Communicate progress and provide self-assessment for improvement.

Skills

Low-poly modeling
High-poly modeling
3D texturing
English communication
Creative/artistic
Team collaboration

Tools

Maya
3DS Max
ZBrush
Photoshop
Substance Painter/Designer
UE4

Job description

We are looking for talented Character Artists who specialize in sculpting various types of game characters. Pixel Mafia is a 3D Art Service Studio focused on creating high-end art for blockbuster video games made by some of the largest publishers in the world. Our studio is looking for seasoned character artists that not only pride their incredible skills to sculpt monsters but even more their ability to teach others. Let's face it - You're a wizard. Not only are you a boss with your Wacom pen, but you instill greatness on your team.

QUALIFICATIONS

Preferably with 1-3 years of experience as a Character Artist Knowledge of low-poly and high-poly modeling techniques in a 3D package Working knowledge in 3D software (Maya, 3DS Max, Zbrush, Photoshop) Knowledge of additional software such as Substance Painter / Designer, UE4, is a plus Ability to create and texture a 3D model from an image or description Highly creative/artistic skills and exceptional attention to detail Good English communication skills Passion to learn new processes and techniques Open to feedback and able to accept criticism Team player with excellent interpersonal abilities Must be responsible, proactive, accountable, and personable

RESPONSIBILITIES

Model and texture assets: both high and low poly versions Create high quality textures in Substance and Photoshop Work within the technical limitations of a variety of game engines Match the required art style of a project Ability to cooperate with teammates to streamline the art creation process When assigned a task, work with your lead to create a plan and schedule Communicate your progress of work to your peers, customers, and leads Provide self-assessment and create improvement plans for your own performance.

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