Elite Weapons Artist — High-Detail 3D Modeling & Texturing

HellaGoodAudio

Taguig

On-site

PHP 400,000 - 700,000

Full time

14 days+

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Job summary

Pixel Mafia is seeking a hard surface modeller specializing in high detailed weapons for blockbuster video games. The studio focuses on creating high-end art for major publishers and you will craft precise weapon models with realistic textures.

We value strong English communication, collaboration, and openness to feedback. 1–3 years of Character Artist experience and proficiency in Maya, 3DS Max, ZBrush, and Photoshop are desirable, with additional familiarity in Substance Painter/Designer and

Qualifications

  • 1–3 years of experience as a Character Artist.
  • Low-poly and high-poly modeling techniques in a 3D package.
  • Working knowledge in Maya, 3DS Max, ZBrush, Photoshop.
  • Knowledge of Substance Painter/Designer and UE4 is a plus.
  • Ability to create and texture a 3D model from an image or description.
  • Strong English communication, creativity, and attention to detail.
  • Team player who is open to feedback and learning.
  • Proactive, responsible, and personable.

Responsibilities

  • Model and texture assets: high and low poly versions.
  • Create high quality textures in Substance and Photoshop.
  • Work within the technical limitations of a variety of game engines.
  • Match the required art style of a project.
  • Cooperate with teammates to streamline the art creation process.
  • Plan and schedule tasks with your lead.
  • Communicate progress to peers, customers, and leads.
  • Self-assess and create improvement plans for your performance.

Skills

Character Artist
Low-poly
High-poly
Texturing
English communication
Team player
Detail oriented
Creative

Tools

Maya
3DS Max
ZBrush
Photoshop
Substance Painter
Substance Designer
UE4

Job description

Pixel Mafia is seeking a hard surface modeller specializing in high detailed weapons for blockbuster video games. The studio focuses on creating high-end art for major publishers and you will craft precise weapon models with realistic textures.

We value strong English communication, collaboration, and openness to feedback. 1–3 years of Character Artist experience and proficiency in Maya, 3DS Max, ZBrush, and Photoshop are desirable, with additional familiarity in Substance Painter/Designer and

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