Sr. 3D Character Artist

Pixel Mafia Ltd.

Taguig

On-site

PHP 900,000 - 1,300,000

Full time

15 hours ago
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Job summary

Pixel Mafia Ltd. is seeking seasoned 3D Character Artists who specialize in texturing game characters and objects. The studio focuses on high-end art for major game publishers and values teaching others as well as individual excellence.

Ideal candidates bring 6+ years of character art experience, strong texturing skills in Substance Painter/Photoshop, and proficiency across Maya, 3DS Max, and ZBrush. A proactive, collaborative mindset is essential for this role.

Qualifications

  • 6+ years of experience as a 3D Character Artist.
  • Proficient in low-poly and high-poly modeling techniques.
  • Proficient with Maya, 3DS Max, ZBrush, Photoshop.
  • Knowledge of Substance Painter/Designer, UE4 is a plus.
  • Ability to texture a 3D model from image or description.
  • Highly creative with strong attention to detail.

Responsibilities

  • Model and texture assets: high and low poly versions.
  • Create high quality textures in Substance and Photoshop.
  • Work within the technical limitations of game engines.
  • Match the required art style of a project.
  • Collaborate with teammates to streamline the art creation process.
  • Plan and schedule tasks with lead.
  • Communicate progress to peers, customers, and leads.
  • Provide self-assessment and improvement plans for performance.

Skills

6+ years experience
3D modeling
Texturing
Maya
ZBrush
Photoshop
Substance Painter

Tools

3DS Max
ZBrush
Substance Painter
Substance Designer
UE4

Job description

Pixel Mafia is a Great Place to Work® Certified and we are looking for talented Character Artists who specializes in texturing various types of game characters and objects.

Pixel Mafia is a 3D Art Service Studio focused on creating high-end art for blockbuster video games made by some of the largest publishers in the world.

Our studio is looking for seasoned character artists that not only pride their incredible skills to sculpt monsters but even more their ability to teach others. Let's face it - You're a wizard. Not only are you a boss with your Wacom pen, but you instill greatness on your team.

QUALIFICATIONS
  • Preferably with atleast six (6) years of experience as a 3D Character Artist
  • Knowledge of low-poly and high-poly modeling techniques in a 3D package
  • Working knowledge in 3D software (Maya, 3DS Max, Zbrush, Photoshop)
  • Knowledge of additional software such as Substance Painter / Designer, UE4, is a plus
  • Ability to create and texture a 3D model from an image or description
  • Highly creative/artistic skills and exceptional attention to detail
  • Passion to learn new processes and techniques
  • Open to feedback and able to accept criticism
  • Team player with excellent interpersonal abilities
  • Must be responsible, proactive, accountable, and personable
RESPONSIBILITIES
  • Model and texture assets: both high and low poly versions
  • Create high quality textures in Substance and Photoshop
  • Work within the technical limitations of a variety of game engines
  • Match the required art style of a project
  • Ability to cooperate with teammates to streamline the art creation process
  • When assigned a task, work with your lead to create a plan and schedule
  • Communicate your progress of work to your peers, customers, and leads
  • Provide self-assessment and create improvement plans for your own performance.
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