AAA-Quality 3D Character Artist for Games

Pole To Win International

Manila

On-site

PHP 600,000 - 850,000

Full time

14 days+
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Job summary

Side is seeking a mid-level 3D Character Artist to craft high-quality characters for AAA-quality games across PC, console, mobile, and VR/AR. This role focuses on modeling, texturing, and optimization, collaborating with art leads, designers, and animators.

You will build organic and hard-surface assets, ensure proper topology, rigging, and skinning, and iterate based on feedback. Prior shipped-title experience and strong tool proficiency are required.

Qualifications

  • 3+ years of experience as a Character Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Skills

Anatomy knowledge
Character design
Team collaboration
Feedback iteration

Tools

ZBrush
Maya
3ds Max
Substance Painter
Photoshop
Unreal Engine
Unity

Job description

Side is seeking a mid-level 3D Character Artist to craft high-quality characters for AAA-quality games across PC, console, mobile, and VR/AR. This role focuses on modeling, texturing, and optimization, collaborating with art leads, designers, and animators.

You will build organic and hard-surface assets, ensure proper topology, rigging, and skinning, and iterate based on feedback. Prior shipped-title experience and strong tool proficiency are required.

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