3D Environment Artist — Build Immersive Game Worlds

Pixel Mafia Corp.

Taguig

On-site

PHP 350,000 - 550,000

Full time

7 days ago
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Job summary

Pixel Mafia Corp. is seeking 3D Environment Artists to join our fast-paced studio. You will create diverse architectural assets and props, delivering high-quality environments for blockbuster games.

Ideal candidates have 3-5 years in 3D art, strong low/high poly skills, proficiency in Maya, 3DS Max, ZBrush, Photoshop, and texture work in Substance Painter/Designer. You’ll collaborate with a driven team on tight schedules.

Qualifications

  • 3-5 years of experience as a 3D Artist.
  • Knowledge of low-poly and high-poly modeling techniques.
  • Working knowledge in Maya, 3DS Max, ZBrush, Photoshop.
  • Knowledge of Substance Painter/Designer; UE4 is a plus.
  • Ability to create and texture a 3D model from an image or description.
  • Highly creative with attention to detail.
  • Passion to learn new processes and techniques.
  • Open to feedback; team player; responsible and personable.

Responsibilities

  • Model and texture assets in high and low poly versions.
  • Create high-quality textures in Substance and Photoshop.
  • Work within the technical limitations of a variety of game engines.
  • Match the required art style of a project.
  • Cooperate with teammates to streamline the art creation process.
  • Plan and schedule tasks with your lead.
  • Communicate progress of work to peers, customers, and leads.
  • Provide self-assessment and create improvement plans for your own performance.

Skills

3D modelling
Low-poly modeling
High-poly modeling
Texturing
Maya
3DS Max
ZBrush
Photoshop
Substance Painter
Substance Designer
UE4
Creative flair

Education

Tools

Maya
3DS Max
ZBrush
Photoshop
Substance Painter
Substance Designer
UE4

Job description

Pixel Mafia Corp. is seeking 3D Environment Artists to join our fast-paced studio. You will create diverse architectural assets and props, delivering high-quality environments for blockbuster games.

Ideal candidates have 3-5 years in 3D art, strong low/high poly skills, proficiency in Maya, 3DS Max, ZBrush, Photoshop, and texture work in Substance Painter/Designer. You’ll collaborate with a driven team on tight schedules.

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