3D Environment Artist – Craft Immersive Game Worlds

Pixel Mafia Ltd.

Taguig

On-site

PHP 279,000 - 502,000

Full time

8 days ago

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Job summary

Pixel Mafia Ltd. is seeking 3D Environment Artists to contribute to high-end game art for blockbuster titles. You will craft environments, architecture, and props with a strong blend of low- and high-poly workflows, textures, and shading in industry-standard tools.

You’ll work closely with leads to plan tasks, iterate on art direction, and deliver high-quality assets within engine constraints, while receiving feedback and growing your skill set in a fast-paced studio environment.

Qualifications

  • 3–5 years of experience as a 3D Artist
  • Knowledge of low-poly and high-poly modeling techniques
  • Proficiency in Maya, 3DS Max, ZBrush and Photoshop
  • Knowledge of Substance Painter/Designer and UE4 is a plus
  • Ability to create and texture a 3D model from an image or description
  • Highly creative/artistic skills and exceptional attention to detail
  • Good English communication skills
  • Open to feedback and able to accept criticism
  • Team player with interpersonal abilities
  • Must be responsible and proactive

Responsibilities

  • Model and texture assets: high and low poly versions
  • Create textures in Substance and Photoshop
  • Work within game engine limitations
  • Match the art style of the project
  • Cooperate with teammates to streamline art creation
  • Plan and schedule tasks with your lead
  • Communicate progress to peers, customers, and leads
  • Provide self-assessment and improvement plans

Skills

English communication
Team player
Attention to detail
Creative/artistic ability

Tools

Maya
3DS Max
ZBrush
Photoshop
Substance Painter
Substance Designer
UE4

Job description

Pixel Mafia Ltd. is seeking 3D Environment Artists to contribute to high-end game art for blockbuster titles. You will craft environments, architecture, and props with a strong blend of low- and high-poly workflows, textures, and shading in industry-standard tools.

You’ll work closely with leads to plan tasks, iterate on art direction, and deliver high-quality assets within engine constraints, while receiving feedback and growing your skill set in a fast-paced studio environment.

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