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Side is seeking a skilled Environment Artist to craft engaging 3D environments for multiple platforms. You will collaborate with art leads and designers to create landscapes, architecture, and props that fit the project’s look and gameplay needs. Proficiency in Maya/Blender, Substance, and Unity/Unreal is essential.
You will contribute to asset pipelines, optimize for real-time performance, and stay current with industry trends to elevate environmental art quality across titles.
About Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Passion for Gaming: Genuine enthusiasm for crafting immersive game worlds.
Note: Specific requirements may vary depending on project needs.