Immersive 3D Environment Artist

Side

Manila

On-site

PHP 600,000 - 1,000,000

Full time

14 days+

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Job summary

Side is seeking a skilled Environment Artist to craft engaging 3D environments for multiple platforms. You will collaborate with art leads and designers to create landscapes, architecture, and props that fit the project’s look and gameplay needs. Proficiency in Maya/Blender, Substance, and Unity/Unreal is essential.

You will contribute to asset pipelines, optimize for real-time performance, and stay current with industry trends to elevate environmental art quality across titles.

Qualifications

  • 3+ years of experience as an Environment Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Responsibilities

  • Create high-quality 3D environment assets, including landscapes, architecture, and props, ensuring alignment with the project’s creative vision and gameplay requirements.
  • Work closely with art leads, game designers, and other team members to craft immersive, visually appealing game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.

Skills

Environment art
3D modeling
UV mapping
Texturing
Material creation
Real-time optimization
Team collaboration
Problem solving
Communication

Tools

Maya
Blender
Photoshop
Substance Painter/Designer
Unity
Unreal Engine

Job description

Side is seeking a skilled Environment Artist to craft engaging 3D environments for multiple platforms. You will collaborate with art leads and designers to create landscapes, architecture, and props that fit the project’s look and gameplay needs. Proficiency in Maya/Blender, Substance, and Unity/Unreal is essential.

You will contribute to asset pipelines, optimize for real-time performance, and stay current with industry trends to elevate environmental art quality across titles.

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