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3d jobs in Malaysia

Hardware Environment Artist

Electronic Arts

Kuala Lumpur
On-site
MYR 100,000 - 130,000
18 days ago
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Senior Data Scientist

BTI Executive Search Pte Ltd

Kuala Lumpur
On-site
MYR 80,000 - 120,000
18 days ago

Clinical Sales Specialist, EP

Boston Scientific

Kuala Lumpur
Hybrid
MYR 70,000 - 90,000
18 days ago

Interior Designer / Project Coordinator

Arvo Design Sdn Bhd

Kepong
On-site
MYR 150,000 - 200,000
19 days ago

Site Engineer

Scientex Park (M) Sdn Bhd

Bestari Jaya
On-site
MYR 100,000 - 150,000
19 days ago
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Apprentice, Finance Operations

Carlsberg Brewery Malaysia Bhd

Shah Alam
On-site
MYR 20,000 - 100,000
20 days ago

Project Management (Precision Manufacturing)

Mechmodule Technology Sdn Bhd

Batu Kawan
On-site
MYR 40,000 - 60,000
20 days ago

Equipment Engineer / SMT Senior Engineer (S-Site, Jelapang)

Carsem (M) Sdn. Bhd

Ipoh
On-site
MYR 150,000 - 200,000
20 days ago
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Clinical Sales Specialist, EP

Boston Scientific Gruppe

Kuala Lumpur
Hybrid
MYR 60,000 - 80,000
20 days ago

SR Clinical Sales Specialist, EP (based in Kuching)

Boston Scientific Gruppe

Kuala Lumpur
On-site
MYR 60,000 - 90,000
20 days ago

External Audit Manager/ Senior Manager/ Director

MS BUSINESS SERVICES (M) SDN. BHD.

Kuala Lumpur
On-site
MYR 200,000 - 250,000
20 days ago

Johor based - AGM / Senior Project Manager - Developer

AGENSI PEKERJAAN MVC RESOURCES SDN. BHD.

Kuala Lumpur
Hybrid
MYR 100,000 - 150,000
22 days ago

ASSISTANT ARCHITECT

BCB Heights Sdn Bhd

Batu Pahat
On-site
MYR 20,000 - 100,000
22 days ago

Senior Design Engineer (R&D)

Lumileds Malaysia Sdn Bhd

Bayan Lepas
On-site
MYR 80,000 - 100,000
23 days ago

Digital Designer

Medium

Kuala Lumpur
Remote
MYR 60,000 - 80,000
23 days ago

Design Engineer

VAT Vakuumventile AG

Batu Kawan
On-site
MYR 60,000 - 90,000
29 days ago

Senior Mechanical and Piping Engineer

Connect Energy

Kuala Lumpur
On-site
MYR 100,000 - 130,000
30+ days ago

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Hardware Environment Artist
Electronic Arts
Kuala Lumpur
On-site
MYR 100,000 - 130,000
Full time
18 days ago

Job summary

A leading gaming company in Kuala Lumpur is seeking an experienced artist to oversee 3D asset creation and maintain high visual quality. The candidate should have over 5 years of experience in AAA game production and be proficient in hard surface modeling and relevant software. This position emphasizes collaboration and communication within a dynamic team environment. Comprehensive benefits are offered, supporting a balanced life.

Benefits

Healthcare coverage
Mental well-being support
Paid time off

Qualifications

  • 5+ years experience in AAA game production as hardware lead or artist.
  • Excellent understanding of hard surface modeling and texturing.
  • Proficient in using production software and tools.

Responsibilities

  • Assist Art Director in maintaining high visual quality.
  • Partner with departments to improve work pipeline.
  • Deliver feedback to teams ensuring quality and understanding of art style.

Skills

Hard surface modeling
Texturing
Collaboration
Communication

Tools

MAYA
MAX
FUSION
Job description

Regular Employee

On Site

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

About Create

EA Create is a collection of content production teams that work with EA Studios game teams to bring outstanding visuals, audio, and technology to life. Our team is made up of artists, engineers, technicians, designers, and development directors. We bring together teams around the world to form a global team of extraordinary people who are full of imagination and a shared passion to create amazing visuals, sounds, and experiences. We are a diverse team united by collaboration, culture, and craft.

Role

This artist role is the point of contact between the teams. You'll align the vision & goals with directors while also having direct creative input and planning in that collaboration. You'll oversee and follow the art team's work and quality specific to the 3D assets creation. You care about the quality consistency, performance, technical pioneering and team growth. You will report and work under the guidance of the world domain lead and senior artists.

Responsibilities
  • Assist the Art Director in driving and maintaining the high visual quality of hardware assets, inspiring and aligning with the project vision.
  • Partner with AD and other departments to improve the work pipeline. R&Dart style, adapt new techniques, tools, and workflow.
  • Detect potential risks in production and work with partners to come up with mitigation plans.
  • Deliver feedback to internal and external teams to maintain art style understanding and quality for the Project.
  • Product benchmark assets according to the art guidance provided.
  • Good at realistic style weapons and vehicles production, and have a certain degree of understanding of modern military weapons and equipment.
  • Good aesthetics and self-requirements.
  • Strong learning ability and driven to achieve.
  • Strong work initiative, can actively explore and solve some problems.
  • Good communication and strong understanding ability.
Required qualifications
  • 5+ years experience in AAA game production as hardware(environment) lead or experienced artist.
  • We expect excellent understanding of hard surface modeling, and texturing.
  • Good at hard surface production, proficient in using related production software (MAYA, MAX, FUSION, etc.).
  • Master a certain degree of knowledge about weapons and vehicles, and understand the working and structural principles of industrial design.
  • Have a certain understanding of FPS game types.
  • Expertise in PBR workflows. We expect you have a curiosity and desire to explore the new workflows in the industry.
  • Ability to collaborate with others. Polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with TA team.
  • Ability to provide precise and concise feedback by different forms: verbal, written, paint over and presentation.

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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* The salary benchmark is based on the target salaries of market leaders in their relevant sectors. It is intended to serve as a guide to help Premium Members assess open positions and to help in salary negotiations. The salary benchmark is not provided directly by the company, which could be significantly higher or lower.

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