Principal Environment Artist

Bandai Namco

Malaysia

Sur place

MYR 180 000 - 280 000

Plein temps

Il y a 3 jours
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Résumé du poste

Bandai Namco in Malaysia seeks an experienced Environment Art Lead to drive art direction, production standards, and mentorship across projects. You will steer environment asset creation, pipelines, and tooling while collaborating with leads and production to maintain top-quality visuals.

You will push innovative techniques, recruit and guide senior artists, and contribute to studio-wide initiatives. Proficiency in Maya, ZBrush, and Substance Painter/Photoshop is required; Unreal Engine

Qualifications

  • Proven expertise in creating high-quality, next-generation game assets with an exceptional artistic eye for composition, form, color, lighting, and detail.
  • Strong understanding of current and emerging technical trends in game art production, with the ability to provide strategic direction and drive continuous improvement.
  • Advanced proficiency in Maya, ZBrush, and Substance Painter/Photoshop.
  • Comprehensive knowledge of next-generation asset creation pipelines and workflows, with a thorough understanding of the entire game development process from prototyping to final production.

Responsabilités

  • Establish and elevate the highest artistic and technical standards for Environment Art across projects.
  • Serve as the studio’s top Environment Art subject matter expert.
  • Create benchmark-quality environment assets, scenes, and workflows that define production standards.
  • Drive technology in environment creation methodologies, tools, and pipelines.
  • Collaborate with Leads, Experts, Tech Art, and Production teams to solve complex artistic and technical challenges.
  • Review critical environment assets and provide strategic artistic guidance to maintain exceptional quality.
  • Mentor Lead Artists, Experts, and Senior Experts to strengthen overall team capability.
  • Define and document best practices, quality standards, and production workflows.
  • Evaluate emerging technologies, industry trends, and new production techniques to improve studio competitiveness.
  • Support recruitment by assessing senior-level artistic and technical capabilities.
  • Contribute to studio-wide initiatives that enhance environment art excellence and production efficiency.

Connaissances

Art leadership
Mentorship
Collaboration
Problem solving
Real-time lighting
Strategic direction
Communication
Proactive risk detection

Outils

Maya
ZBrush
Substance Painter/Photoshop
Substance Designer
Unreal Engine

Description du poste

Description

As an environment modeler, you are responsible for creating virtual worlds and background. You will breathe life into sketches and concept arts while working in a team with other talented artists. You must be well versed with the industry’s standard 3D modelling programs and tools. Good spatial skills and good art sense will help you succeed in this job.

Responsibilities
  • Establish and elevate the highest artistic and technical standards for Environment Art across projects.
  • Serve as the studio’s top Environment Art subject matter expert.
  • Create benchmark-quality environment assets, scenes, and workflows that define production standards.
  • Drive technology in environment creation methodologies, tools, and pipelines.
  • Collaborate with Leads, Experts, Tech Art, and Production teams to solve complex artistic and technical challenges.
  • Review critical environment assets and provide strategic artistic guidance to maintain exceptional quality.
  • Mentor Lead Artists, Experts, and Senior Experts to strengthen overall team capability.
  • Define and document best practices, quality standards, and production workflows.
  • Evaluate emerging technologies, industry trends, and new production techniques to improve studio competitiveness.
  • Support recruitment by assessing senior-level artistic and technical capabilities.
  • Contribute to studio-wide initiatives that enhance environment art excellence and production efficiency.
担当業務
  • PJ全体を通じて、背景アートにおける最高水準の芸術的・技術的品質基準を確立し、その維持・向上を主導。
  • スタジオにおける背景アート分野の最高位の専門家として、専門的な知見および技術的リーダーシップを提供。
  • 制作基準の指針となる、ベンチマーク品質の背景アセット、シーンおよび制作ワークフローを設計・構築。
  • 背景アート制作における手法、ツールおよび制作パイプラインの技術革新を推進。
  • リードアーティスト、各分野のエキスパート、テクニカルアートおよび制作チームと連携し、高度かつ複雑な芸術的・技術的課題を解決。
  • 重要な背景アセットをレビューし、卓越した品質を維持するための戦略的なアートディレクションおよび専門的な助言を提供。
  • リードアーティスト、エキスパートおよびシニアエキスパートの育成・指導を通じて、チーム全体の専門性および技術力の向上を推進。
  • ベストプラクティス、品質基準、制作ワークフローを策定・文書化し、組織全体への展開を推進。
  • 新技術、業界動向および新たな制作手法を継続的に評価し、スタジオの技術力および競争力の向上に貢献。
  • シニアレベルの芸術的・技術的能力を評価し、採用活動を支援。
  • 背景アートの品質向上および制作効率の最適化に向けたスタジオ全体の取り組みを推進。
Requirements
  • Proven expertise in creating high-quality, next-generation game assets, with an exceptional artistic eye for composition, form, color, lighting, and detail.
  • Strong understanding of current and emerging technical trends in game art production, with the ability to provide strategic direction and drive continuous improvement.
  • Advanced proficiency in Maya, ZBrush, and Substance Painter/Photoshop.
  • Comprehensive knowledge of next-generation asset creation pipelines and workflows, with a thorough understanding of the entire game development process from prototyping to final production.
  • Strong problem-solving skills with the ability to overcome technical and artistic challenges while maintaining production quality and efficiency.
  • Good understanding of lighting principles and their application in real-time game environments.
  • Experience with Unreal Engine or other real-time game engines is an advantage.
  • Demonstrated ability to establish, optimize, and maintain art pipelines, workflows, quality standards, and best practices.
  • Excellent communication and collaboration skills, with the ability to work effectively across Art, Design, Programming, Production, and external development partners.
  • Proven leadership through technical expertise, mentorship, and leading by example, with experience coaching and developing senior artists.
  • Proactive mindset with the ability to identify production risks, recommend innovative solutions, and drive technological and workflow improvements.
  • Ability to foster strong collaboration across projects, departments, and external partners while promoting a culture of innovation, knowledge sharing, and artistic excellence.
必須の経験 ・能力
  • ゲーム業界における技術トレンドや将来の方向性を見据え、先見性を持って技術・制作をリードできること。
  • 優れた問題解決能力を有し、技術的・制作上の課題に対して主体的に解決策を提案・実行できること。
  • Maya、ZBrush、Substance Painter、Photoshop を用いた高度な制作スキルを有すること。
  • 次世代ゲームアセット制作および関連ワークフローに精通し、プロトタイピングから製品完成までの制作パイプライン全体を深く理解していること。
  • Unreal Engine を用いた制作経験を有していることが望ましい。
  • 構図、フォルム、色彩、ライティング、ディテールに対する優れた審美眼を有し、高品質なビジュアルを実現できること。
  • アートパイプラインや制作ワークフローの改善・標準化を推進した実績を有すること。
  • 高度な専門知識と豊富な実務経験を活かし、メンタリングや自身の行動を通じてチームを牽引できるリーダーシップを有すること。
  • アート、プログラム、企画、制作など、異なる専門領域や組織階層を越えて円滑に連携できる優れたコミュニケーション能力を有すること。
  • 技術革新や業務改善の機会を主体的に見出し、制作品質および開発効率の向上を推進できること。
  • プロジェクト間、部門間および外部パートナーとの強固な協力関係を構築・維持できること。
  • シニアメンバーの育成・指導を通じてチーム全体の技術力向上を推進し、高い成果を生み出せること。
Preferred Qualifications
  • Experience with Substance Designer.
  • Working knowledge of Unreal Engine, Houdini, Blender, or other industry-standard content creation tools.
  • Experience in level design and environment composition.
  • Strong traditional art foundation, including illustration, sketching, and portrait drawing.
  • Experience leading art teams on high-quality game development projects.
  • Passion for researching and adopting new technologies, tools, and production methodologies to enhance team capabilities and project quality.
歓迎条件(Preferred Qualifications)
  • Substance Designerの使用経験
  • Unreal Engine、Houdini、BlenderなどのDCCツール・ゲームエンジンに関する知識・実務経験
  • レベルデザインの実務経験
  • イラストレーション、人物デッサンなどの高い描画スキル
  • 大規模ゲーム開発プロジェクトでのリード・マネジメント経験
  • 最新の制作技術やツールの調査・検証(R&D)を行い、制作現場へ導入・展開した経験
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