Lead 3D Generalist

Bandai Namco

Malaysia

On-site

MYR 60,000 - 110,000

Full time

4 days ago
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Job summary

Bandai Namco in Malaysia is seeking an experienced 3D Generalist to lead a team of artists and deliver high-quality game assets. You will model, texture, shade, light, and render, while collaborating with senior artists to meet creative and technical requirements.

The role emphasizes mentoring junior team members, maintaining visual style, and ensuring performance-ready assets. A strong portfolio and proficiency with Maya/Blender/ZBrush/Houdini/Substance Painter and Unity/Unreal are essential.

Qualifications

  • Proven experience as a 3D Generalist in gaming with a strong portfolio.
  • Proficiency in industry standard 3D software (Maya, 3ds Max, Blender, ZBrush, Houdini, Substance Painter).
  • Strong understanding of modeling, texturing, shading, and related techniques.
  • Experience with game engines (Unity or Unreal Engine).
  • Excellent leadership and communication skills; able to work collaboratively.

Responsibilities

  • Lead and mentor a team of 3D artists to deliver high-quality work.
  • Create and optimize 3D models, textures, and materials for characters, environments, and props.
  • Collaborate with art director and designers to maintain visual style.
  • Ensure assets are optimized for performance and meet technical requirements.
  • Troubleshoot and resolve technical issues related to 3D assets.
  • Stay current with industry trends and best practices; participate in planning and estimates.

Skills

Portfolio
Leadership
Communication
Teamwork
Problem-solving
Creativity

Tools

Maya
3ds Max
Blender
ZBrush
Houdini
Substance Painter
Unreal Engine
Unity

Job description

Description

Engage in tasks including Modelling, Texturing, Shading, Lighting and Rendering. Work collaboratively with Senior Compositing artists to understand and meet their requirements. Deliver tasks that excel both creatively and technically. Share expertise with junior and mid-level team members.

Job Requirements
  • Proven experience as a 3D Generalist in the gaming industry, with a strong portfolio showcasing your work.
  • Proficiency in industry standard 3D software such as Maya, 3ds Max, Blender, ZBrush, Houdini and Substance Painter.
  • Strong understanding of modeling, texturing, shading, and fighting techniques.
  • Experience with game engines such as Unity or Unreal Engine.
  • Excellent leadership and communication skills.
  • Ability to work collaboratively in a team environment.
  • Strong problem-solving skills and attention to detail.
  • A passion for gaming and a deep understanding of game development processes.
必須の経験・能力
  • ゲーム業界に3Dジェネラリストとしての実務経験および実績を示すポートフォリオを有すること
  • Maya、3ds Max、Blender、ZBrush、Houdini、Substance Painterなどの業界標準3Dソフトウェアの操作に習熟していること
  • モデリング、テクスチャリング、シェーディング、格闘技に十分な理解を有すること
  • Unreal Engine、Unityなどのゲームエンジンの実務経験
  • 優れたリーダーシップ・コミュニケーション能力
  • チーム環境ににおいて協力して業務を遂行できること
  • 優れた問題解決力を持ち、細部へのこだわりを有すること
  • ゲームへの情熱を持ち、ゲーム開発プロセスを深く理解していること
Responsibilities
  • Lead and mentor a team of 3D artists, providing guidance and feedback to ensure the highest quality of work.
  • Create and optimize 3D models, textures, and materials for characters, environments, and props.
  • Collaborate with the art director and designers to develop and maintain the visual style of the game.
  • Ensure that all 3D assets are optimized for performance and meet technical requirements.
  • Troubleshoot and resolve any technical issues related to 3D assets.
  • Stay up to date with industry trends and best practices in 3D art and technology.
  • Participate in project planning and provide estimates for 3D asset creation
担当業務
  • 複数の3Dアーティストが構成されたチームを統括・育成し、高品質な成果を確保するための指導・フィードバックをする
  • キャラクター、背景、プロップの3Dモデル、テクスチャおよびマテリアルを制作し最適化する
  • アートディレクターおよびデザイナーと連携し、ゲームのビジュアルスタイルを構築および維持する
  • すべての3D アセットが技術要件を満たし、パフォーマンスに最適化されていることを確保する
  • 3Dアセットに関する技術的な問題を特定して解決する
  • 業界動向および3Dアートや技術におけるベストプラクティスを常に把握する
  • プロジェクト計画に参加し、3Dアセット制作の工数見積を行う
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