Principal Animator

Bandai Namco

Malaysia

On-site

MYR 1,200,000 - 1,800,000

Full time

3 days ago
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Job summary

Bandai Namco is seeking talented 3D animators in Malaysia with expert-level body mechanics, acting, timing, and weight for realistic animation. You will drive excellence in hero characters, gameplay sets, and cinematics while shaping long-term animation strategy and pipelines.

You will mentor senior team members, collaborate across design, programming, and art, and contribute to R&D efforts for new technologies and workflows to maintain studio quality across projects.

Qualifications

  • Extensive game animation experience with body mechanics, acting, timing and weight.
  • Advanced proficiency in Maya and MotionBuilder; real-time animation in engines.
  • Strong understanding of Unreal Engine or Unity animation systems and state machines.
  • Solid character rigging and deformation knowledge; best-practice pipelines.
  • Proven track record building and maintaining animation workflows and standards.
  • R&D experience evaluating new animation tech (motion matching, procedural).
  • Cinematic animation, storytelling, facial animation, and performance capture familiarity.
  • Ability to lead, mentor, and collaborate across Design, Programming, Art, and Productions.

Responsibilities

  • Define and uphold animation standards for quality, style, and performance.
  • Create benchmark-quality animations for heroes, gameplay, and cinematics.
  • Develop visual and technical benchmarks as team references.
  • Solve complex animation challenges including gameplay responsiveness and optimization.
  • Oversee animation quality with high-level reviews and corrective direction.
  • Establish and improve pipelines for animation production and implementation.
  • Collaborate with leadership to shape long-term animation strategy and studio capabilities.
  • Mentor senior animators, leads, and specialists to raise overall capability.
  • Assist R&D and innovations for new technologies and workflows.
  • Support external partners by defining standards and ensuring alignment with quality.

Skills

Body mechanics
Acting timing
Stylized animation
Maya
MotionBuilder
Unreal Engine
Unity
Rigging
Performance capture
Leadership
Cross-functional collaboration

Tools

Maya
MotionBuilder
Unreal Engine
Unity
Animation tools in engines

Job description

Description

We are looking for talented and motivated 3D animators, who have good understanding in realistic animation movements of human acting and objects, to join our esteemed animation team. If you really enjoy creating dynamic poses or martial art motions , you would be suitable for this role.

Responsibilities
  • Define and uphold animation standards, ensuring consistency in quality, style, and performance.
  • Drive animation excellence by creating benchmark-quality animations (e.g., hero characters, gameplay sets, cinematics).
  • Create visual and technical benchmarks that serve as reference for teams.
  • Solve complex animation challenges, including gameplay responsiveness, realism vs stylization, and performance optimization.
  • Oversee animation quality, providing high-level reviews, feedback, and corrective direction.
  • Establish and improve pipelines for animation production, implementation, and iteration (engine workflows, state machines, tools).
  • Partner with leadership to shape long-term animation strategy and studio capabilities.
  • Mentor senior animators, leads, and specialists, elevating the overall capability of the discipline.
  • Assist in R&D and innovations for new technologies and workflows.
  • Support external partners by defining standards, reviewing deliverables, and ensuring alignment with studio quality.
  • Collaborate cross-discipline to align animation with gameplay, narrative, and technical constraints.
  • Support recruitment by assessing senior-level artistic and technical capabilities.
担当業務
  • アニメーションの基準を定義・維持し、品質、スタイル、パフォーマンスの一貫性を確保する。
  • ベンチマークとなる品質のアニメーション(例:主人公キャラクター、ゲームプレイシーン、シネマティック)。
  • を制作し、アニメーションの卓越性を推進する。
  • チームが参照できるビジュアルおよび技術的なベンチマークを作成する。
  • ゲームプレイのレスポンス、リアリズムとスタイライゼーションのバランス、パフォーマンスの最適化など、複雑なアニメーション上の課題を解決する。
  • アニメーションの品質を監督し、ハイレベルなレビュー、フィードバック、および是正指示を行う。
  • アニメーションの制作、実装、反復のためのパイプライン(エンジンワークフロー、ステートマシン、ツール)。
  • を確立し、改善する。 経営陣と連携し、長期的なアニメーション戦略とスタジオの能力形成に取り組む。
Requirements
  • Extensive experience in game animation, demonstrating expert-level proficiency in body mechanics, acting, timing, weight, and stylized character animation.
  • Advanced proficiency in industry-standard animation tools, including Maya, MotionBuilder, animation editors within game engines, and motion capture pipelines (cleanup, retargeting, and integration).
  • Strong understanding of real-time game development using engines such as Unreal Engine or Unity, including gameplay animation systems, animation state machines, blend trees, and animation blueprint design.
  • Solid knowledge of character rigging principles, skin deformation, and animation pipeline best practices.
  • Proven track record in establishing, optimizing, and maintaining animation workflows, production pipelines, and quality standards.
  • Experience conducting R&D, evaluating, and implementing emerging animation technologies, such as motion matching, procedural animation, and other next-generation animation systems.
  • Strong experience in cinematic animation, storytelling, facial animation, and performance capture workflows.
  • Ability to collaborate effectively with cross-functional teams, including Design, Programming, Art, Production, and external development partners.
  • Demonstrated leadership in mentoring, coaching, and developing senior animators while fostering a culture of collaboration, innovation, continuous learning, and excellence.
  • Excellent communication, problem-solving, and stakeholder management skills, with the ability to identify production risks, propose solutions, and drive continuous process improvements.
必須の経験・能力
  • ボディメカニクス、演技表現、タイミング、ウェイト、スタイライズ表現など、高度なアニメーション制作スキルを有すること。
  • Maya、MotionBuilder をはじめとする DCC ツール、およびゲームエンジン内のアニメーションエディタを用いた高度な制作経験を有すること。
  • モーションキャプチャパイプライン(クリーンアップ、リターゲティング、実装)に関する豊富な知識と実務経験を有すること。
  • Unreal Engine、Unity などのリアルタイムゲームエンジンに精通し、ゲーム開発におけるアニメーション実装経験を有すること。
  • アニメーションステートマシン、ブレンドツリー、Animation Blueprint などのゲームプレイアニメーションシステムの設計・実装に関する深い知識を有すること。
  • キャラクターリギングの基本原則およびスキニング・変形(Deformation)に関する理解を有すること。
  • アニメーション制作の品質基準、制作フローおよびパイプラインの構築・改善を主導した実績を有すること。
  • モーションマッチングやプロシージャルアニメーションなど、新技術の調査・研究(R&D)および評価・導入経験を有すること。シネマティックアニメーション、ストーリーテリング、および演出に関する実務経験を有すること。
  • フェイシャルアニメーションやパフォーマンスキャプチャに関する知識・実務経験を有すること。
  • 高い専門性と豊富な経験を活かし、メンタリングや自らの行動を通じてチームを牽引できるリーダーシップを有すること。
  • アート、プログラム、企画、制作など、さまざまな職種・関係者と円滑に連携できる優れたコミュニケーション能力を有すること。
  • プロジェクトにおけるリスクや課題を主体的に把握し、改善提案や技術革新を推進できること。
  • プロジェクト間、部門間、および外部開発パートナーとの強固な協力体制を構築・維持できること。
  • シニアアニメーターの育成・指導を通じてチーム全体の技術力向上を推進し、イノベーション、フィードバック、品質向上を重視する文化を醸成できること。
Preferred Qualifications
  • Experience with scripting or technical animation using Python, Blueprints , or similar tools.
  • Experience working with outsourcing studios, co-development teams, or distributed production environments.
  • Experience leading animation teams across multiple projects or game productions.
  • Passion for innovation and continuous improvement within animation pipelines and production methodologies.
歓迎条件(Preferred Qualifications)
  • Python、Blueprints などを用いたスクリプト作成やテクニカルアニメーションの経験
  • 外部ベンダーや共同開発(Co-development)チームとの協業経験
  • 大規模ゲーム開発プロジェクトにおけるリード経験
  • 最新のアニメーション技術やワークフローの研究・導入を推進した経験
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