Environment Artist

Passion Republic

Malaysia

On-site

MYR 55,000 - 85,000

Full time

3 days ago
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Job summary

Passion Republic seeks an environment artist to build immersive, high-quality game environments that balance artistic vision with technical requirements. You will work with art and design teams to ensure environments support gameplay, visual quality, and production goals.

The ideal candidate has a strong foundation in environment art, modular workflows, UV mapping, baking, PBR workflows, and real-time rendering; proficiency in Maya/Blender/ZBrush and Unreal Engine; and a proactive, collaborative

Qualifications

  • Strong foundation in environment art fundamentals.
  • Modular workflows and composition.
  • Scale, UV mapping, baking (high-poly to low-poly).
  • PBR workflows and real-time rendering.
  • Unreal Engine integration familiarity.
  • Adaptable to new software and production pipelines.

Responsibilities

  • Create high-quality environment assets and assemble immersive game environments that meet artistic, technical, and gameplay requirements.
  • Consistently deliver work that meets project quality standards and production timelines.
  • Collaborate with cross-functional teams to ensure environments support gameplay, visual quality, and production goals.
  • Iterate on environment assets and scenes based on feedback throughout the production process.

Skills

Env art fundamentals
Modular workflows
Composition
UV mapping
Bake workflows
PBR workflows
Gameplay readability
Real-time optimization
Communication
Adaptability
Procedural foliage/PCG

Tools

Maya
Blender
ZBrush
Unreal Engine
DCC-to-engine workflows

Job description

Responsibilities
  • Create high-quality environment assets and assemble immersive game environments that meet artistic, technical, and gameplay requirements.
  • Consistently deliver work that meets project quality standards and production timelines.
  • Collaborate with cross-functional teams to ensure environments support gameplay, visual quality, and production goals.
  • Iterate on environment assets and scenes based on feedback throughout the production process.
Requirements
  • Strong foundation in environment art fundamentals, including modular workflows, composition, scale, UV mapping, high-poly to low-poly baking, and PBR workflows.
  • Proficient in Maya/Blender, ZBrush, and real-time rendering tools.
  • Understanding of gameplay readability and environment optimization for real-time games.
  • Passionate about creating immersive game environments across a variety of art styles.
  • Proactive in problem solving with clear and effective communication skills.
  • Adaptable to new software, pipelines, and production workflows.
  • Familiar with DCC-to-engine workflows and basic Unreal Engine integration.
Bonus Skill
  • Knowledge of material creation and procedural environment workflows, such as foliage, PCG, and landscape generation.
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