Senior Character Artist

Bandai Namco

Malaysia

Sur place

MYR 90 000 - 150 000

Plein temps

Il y a 4 jours
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Résumé du poste

Bandai Namco in Malaysia is seeking a Character Artist with 7-10 years of professional experience in game development. You will design and develop characters from concept through final execution, crafting high-quality low polygon models and textures. Proficiency in 3D Studio Max and Adobe Creative Suite is essential.

You will collaborate with the Art team to ensure pipelines run smoothly, troubleshoot asset reintegration, and maintain high art standards while meeting tight deadlines.

Qualifications

  • 7-10 years of professional experience in game development or related industry.
  • Advanced skills in 3D Studio Max or equivalent high-end 3D modelling software.
  • Proficient with Adobe Creative Suite for textures and some graphic design.
  • General knowledge of Premiere or After Effects for basic post-production.
  • Experience with various game engines and understanding exporting processes.
  • Strong under pressure, meets tight deadlines, and learns fast.
  • Excellent communication and organizational skills; learns quickly.
  • Portfolio showing recent, high-quality work; art-related degree a bonus.

Responsabilités

  • Create high quality, low polygon 3D models and textures from reference materials.
  • Troubleshoot integration of outsourced assets into 3D art pipelines.
  • Develop high poly sculpts and textures for 3D arts.
  • Use modeling, mapping, texturing, and lighting techniques to create visuals.
  • Create characters, buildings, environments and other graphics for products.
  • Review 3D art and suggest improvements; ensure high artwork standards.
  • Discuss issues with team; understand project requirements and deliver accordingly.
  • Take direction and work closely with the Art team lead.

Connaissances

7-10 years exp
3D modelling
3D Studio Max
Adobe Creative Suite
Premiere/After Effects
Game engines
Portfolio
Communication skills

Formation

Art-related degree

Outils

3D Studio Max
Adobe Photoshop
Adobe Illustrator

Description du poste

Description

The Character Artist role is designed for individuals with a strong passion for character creation. In this position, you’ll play a key role in bringing characters to life—contributing to their design and development from initial concept through to final execution.

Requirements
  • 7-10 Years professional experience working within a game development or equivalent industry role.
  • Advanced skills in 3D Studio Max or any other high end 3D modelling software.
  • Must be highly proficient using Adobe Creative Suite for texture creation and some graphic design work.
  • General knowledge of Adobe Premiere or Adobe After Effects for basic post-production work.
  • Experience working with a variety of game engines and a thorough understanding of the exporting process.
  • Ability to work well under pressure and within tight deadlines.
  • Possess the ability to quickly learn and adapt to Art production pipelines
  • Excellent communication, interpersonal and organizational skills
  • Talented and self motivated with a willingness to learn.
  • Portfolio demonstrating your best and most recent work.
  • Art related degree and/or comparable professional experience a bonus
必須の経験・能力
  • ゲーム開発または関連業界で7~10年の実務経験
  • 3D Studio Maxもしくはその他ハイエンド3Dモデリングソフトウェアの高度なスキルを有すること
  • テクスチャ作成および一部グラフィックデザイン作業において、Adobe Creative Suiteの操作に非常に熟練していること
  • 基本的なポストプロダクション作業において、Adobe PremiereやAdobe After Effectsの一般的な知識を有すること
  • さまざまなゲームエンジンの実務経験およびエクスポートプロセスに関する十分な理解を有すること
  • 厳しい締め切りを守り、プレッシャー下でも作業できること
  • アート制作パイプラインを迅速に習得し、適応できる能力
  • 優れたコミュニケーション能力人間関係構築能力 組織力
  • 才能があり、自発的で、学ぶ意欲のあること
  • 個人にとっての最高の作品および最新の作品を示すポートフォリオを有すること
  • アート関連分野の学士号および/またはそれに相当する実務経験があれば尚可
Responsibilities
  • Create high quality, accurate low polygon 3D models and textures based on source material provided i.e. reference photos, CAD files or technical drawings.
  • Troubleshoot problems on reintegration of outsourced assets into the 3D arts.
  • Develop high poly sculpts and textures for 3D arts.
  • Utilize 3D modeling, mapping, texturing, lighting techniques etc. to create visual elements.
  • Create high quality characters, buildings, environments and other graphic elements for products.
  • Review 3D arts and provide recommendations for improvements.
  • Ensure to meet high artwork standards.
  • Discuss with team members on any problems.
  • Understand the project requirements and develop high quality 3D models accordingly.
  • Take direction and work closely with Art team lead.
担当業務
  • 参考写真、CADデータ、技術図面など渡された資料に基づいて、高品質で高精度ローポリゴンの3Dモデルおよびテクスチャを制作する
  • 外注アセットを3Dアートに再統合する際に発生する問題を特定し解決する
  • 3Dアート向けのハイポリゴンスカルプトおよびテクスチャを制作する
  • 3Dモデリング、マッピング、テクスチャリング、ライティング技術などを使用してビジュアル要素を制作する
  • 製品向けに、高品質なキャラクター、建物、背景などの各種グラフィック要素を制作する
  • 3Dアートを確認して改善を提案する
  • 高水準のアートワークを満たすこと
  • あらゆる問題が発生する際にチームメンバーと議論する
  • プロジェクトの要件を理解し、それに基づいて高品質な3Dモデルを制作する
  • 指示に従って、アートチームリードと密にコミュニケーションを取って作業する
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