Lead Environment Artist

Bandai Namco

Malaysia

On-site

MYR 60,000 - 100,000

Full time

4 days ago
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Job summary

Bandai Namco is seeking a Lead Environment Artist to guide a team of 3D environment artists in creating immersive game environments. You will model, texture, and light scenes while collaborating across departments to maintain a strong artistic vision.

The role requires mentorship, strong leadership, and excellent communication within a fast-paced studio environment. Experience with Maya, 3ds Max, Substance Designer, and game engines like Unreal Engine or Unity is essential.

Qualifications

  • Proven experience as a 3D environment artist with a strong portfolio.
  • Proficient in Maya, 3ds Max, Substance Designer.
  • Strong understanding of composition, color theory, and lighting.
  • Experience creating natural and hard-surface environments.
  • Excellent texturing and shading with attention to detail.
  • Able to communicate and collaborate effectively.
  • Problem-solving and troubleshooting technical issues.
  • Experience with Unreal Engine or Unity.
  • Leadership experience to mentor junior artists.
  • Passion for gaming and environment design principles.

Responsibilities

  • Lead and mentor a team of 3D environment artists, providing guidance and feedback to ensure high-quality work.
  • Create detailed and visually compelling 3D environments, including modeling, texturing, and lighting.
  • Collaborate with the art director, level designers, and other team members to develop and maintain the artistic vision for environments.
  • Ensure that all environment assets meet technical requirements and are optimized for performance.
  • Oversee the entire environment creation pipeline, from initial concept to final implementation in the game engine.
  • Stay up-to-date with industry trends and techniques to continually improve the quality and efficiency of environment production.
  • Troubleshoot and solve technical issues related to environment creation and implementation.
  • Participate in project planning and provide estimates for environment-related tasks.

Skills

3D environment
Portfolio
Maya
3ds Max
Substance Designer
Composition & lighting
Natural & hard-surface
Texturing & shading
Team collaboration
Problem-solving
Unreal Engine
Unity
Leadership
Gaming passion

Tools

Maya
3ds Max
Substance Designer
Unreal Engine
Unity

Job description

Description

As an lead environment artist, you are responsible for leading a team of environment artists, collaborating with other departments, and overseeing the creation of high-quality, visually compelling environments for games or films, while also mentoring and developing team members.

Job Requirements
  • Proven experience as a 3D environment artist, with a strong portfolio showcasing your work.
  • Proficiency in industry-standard 3D software such as Maya, 3ds Max, and Substance Designer.
  • Strong understanding of composition, color theory, and lighting as it relates to environment design.
  • Experience with creating both natural materials and hard-surface environments.
  • Excellent texturing and shading skills, with a keen eye for detail.
  • Ability to work collaboratively in a team environment and communicate effectively.
  • Strong problem-solving skills and the ability to troubleshoot technical issues.
  • Experience with game engines such as Unreal Engine or Unity.
  • Leadership experience and the ability to mentor and guide junior artists.
  • A passion for gaming and a deep understanding of environment design principles
必須の経験・能力
  • 3D背景アーティストとしての実務経験および実績を示すポートフォリオを有すること
  • Maya、3ds Max、Substance Designerなどの業界標準3Dソフトウェアの操作に習熟していること
  • 背景デザインに関する構図、色彩理論、ライティングに十分な理解と知識を有すること
  • 自然物およびハードサーフェス背景制作の実務経験
  • 優れたテクスチャ、シェーディングスキルを持ち、細部へのこだわりを有すること
  • 円滑にコミュニケーションを取り、チーム環境ににおいて協力して業務を遂行できること
  • 優れた問題解決力と技術的な問題を特定する能力を持つこと
  • Unreal Engine、Unityなどのゲームエンジンの実務経験
  • チームリーダーの経験があり、ジュニアアーティストの指導・育成ができる能力
  • ゲームへの情熱を持ち、背景デザインの原則を深く理解していること
Responsibilities
  • Lead and mentor a team of 3D environment artists, providing guidance and feedback to ensure high-quality work.
  • Create detailed and visually compelling 3D environments, including modeling, texturing, and lighting.
  • Collaborate with the art director, level designers, and other team members to develop and maintain the artistic vision for environments.
  • Ensure that all environment assets meet technical requirements and are optimized for performance.
  • Oversee the entire environment creation pipeline, from initial concept to final implementation in the game engine.
  • Stay up-to-date with industry trends and techniques to continually improve the quality and efficiency of environment production.
  • Troubleshoot and solve technical issues related to environment creation and implementation.
  • Participate in project planning and provide estimates for environment-related tasks.
担当業務
  • 複数の3D背景アーティストが構成されたチームを統括・育成し、高品質な成果を確保するための指導・フィードバックをする
  • モデリング、テクスチャリング、ライティングを含めて、精細で視覚的に魅力的な3D背景を制作する
  • アートディレクター、レベルデザイナー、その他のチームメンバーと連携し、背景のアート方向性を構築および維持する
  • すべての背景アセットが技術要件を満たし、パフォーマンスに最適化されていることを確保する
  • 初期コンセプトからゲームエンジンの最終実装まで、背景制作の全体パイプラインを管理する
  • 業界動向や最新技術を常に把握し、背景制作の品質と効率を継続的に向上させる
  • 背景制作・実装に関する技術的な問題を特定して解決する
  • プロジェクト計画に参加し、背景関連タスクの工数見積を行う
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