Lead Character Artist

Bandai Namco

Malaysia

On-site

MYR 134,000 - 201,000

Full time

4 days ago
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Benefits offered by this job

Team leadership

Job summary

Bandai Namco is seeking a senior Character Artist in Malaysia to lead a team of artists and drive creation of high-quality characters from concept to in-game implementation.

You will collaborate with the art director and concept teams, ensuring technical standards are met while delivering visually compelling characters with accurate anatomy, textures, shading and materials. A strong portolio and leadership experience are essential.

Qualifications

  • Proven experience as a 3D character artist with a strong portfolio.
  • Proficiency in Maya, ZBrush and Substance Painter.
  • Strong understanding of anatomy, form, and proportion for characters.
  • Experience with rigging and skinning characters for animation.
  • Excellent texturing and shading skills with attention to detail.
  • Ability to collaborate effectively in a team and communicate well.
  • Strong problem-solving skills and ability to troubleshoot technical issues.
  • Experience with game engines such as Unreal Engine or Unity.
  • Leadership experience with ability to mentor junior artists.
  • A passion for gaming and deep understanding of character design principles.

Responsibilities

  • Lead and mentor a team of 3D character artists, providing guidance and feedback.
  • Create highly detailed 3D character models, textures, materials, and shaders.
  • Collaborate with art director and concept artists to maintain artistic vision.
  • Ensure character assets meet technical requirements and performance targets.
  • Oversee the character creation pipeline from concept to in-game implementation.
  • Stay up-to-date with industry trends to improve quality and efficiency.
  • Troubleshoot technical issues related to character creation and implementation.
  • Participate in project planning and provide estimates for character tasks.

Skills

3D character artist
Portfolio
Maya
ZBrush
Substance Painter
Anatomy knowledge
Rigging
Skinning
Texturing
Shading
Team collaboration
Troubleshooting
Unreal Engine
Unity
Leadership
Mentoring
Gaming passion

Tools

Maya
ZBrush
Substance Painter
Unreal Engine
Unity

Job description

Description

The Character Artist role is designed for individuals with a strong passion for character creation. In this position, you’ll play a key role in bringing characters to life—contributing to their design and development from initial concept through to final execution.

Requirements
  • Proven experience as a 3D character artist, with a strong portfolio showcasing your work.
  • Proficiency in industry-standard 3D software such as Maya, ZBrush, and Substance Painter.
  • Strong understanding of anatomy, form, and proportion as it relates to character design.
  • Experience with rigging and skinning characters for animation.
  • Excellent texturing and shading skills, with a keen eye for detail.
  • Ability to work collaboratively in a team environment and communicate effectively.
  • Strong problem-solving skills and the ability to troubleshoot technical issues.
  • Experience with game engines such as Unreal Engine or Unity.
  • Leadership experience and the ability to mentor and guide junior artists.
  • A passion for gaming and a deep understanding of character design principles.
必須の経験・能力
  • 3Dキャラクターアーティストとしての実務経験および実績を示すポートフォリオを有すること
  • Maya、ZBrush、Substance Painterなどの業界標準3Dソフトウェアの操作に習熟していること
  • キャラクターデザインに関する解剖学、形態、比率に十分な理解と知識を有すること
  • アニメーションにおけるキャラクターのリギング、スキニングの実務経験
  • 優れたテクスチャリング・シェーディングスキルを持ち、細部へのこだわりを有すること
  • 円滑にコミュニケーションを取り、チーム環境ににおいて協力して業務を遂行できること
  • 優れた問題解決力と技術的な問題を特定する能力を持つこと
  • Unreal EngineやUnityなどのゲームエンジンの実務経験
  • チームリーダーの経験があり、ジュニアアーティストの指導・育成ができる能力
  • ゲームへの情熱を持ち、キャラクターデザインの原則を深く理解していること
Responsibilities
  • Lead and mentor a team of 3D character artists, providing guidance and feedback to ensure high-quality work.
  • Create highly detailed and visually appealing 3D character models, including textures, materials, and shaders.
  • Collaborate with the art director, concept artists, and other team members to develop and maintain the artistic vision for characters.
  • Ensure that all character assets meet technical requirements and are optimized for performance.
  • Oversee the entire character creation pipeline, from initial concept to final implementation in the game engine.
  • Stay up-to-date with industry trends and techniques to continually improve the quality and efficiency of character production.
  • Troubleshoot and solve technical issues related to character creation and implementation.
  • Participate in project planning and provide estimates for character-related tasks.
担当業務
  • 複数の3Dキャラクターアーティストが構成されたチームを統括・育成し、高品質な成果を確保するための指導フィードバックをする
  • テクスチャ、マテリアル、シェーダーを含めて、高精細で視覚的に魅力的な3Dキャラクターモデルを制作する
  • アートディレクター、コンセプトアーティスト、その他のチームメンバーと連携し、キャラクター全体のアート方向性を構築および維持する
  • すべてのキャラクターアセットが技術要件を満たし、パフォーマンスに最適化されていることを確保する
  • 初期コンセプトからゲームエンジンの最終実装まで、キャラクター制作の全体パイプラインを管理する
  • 業界動向や最新技術を常に把握し、キャラクター制作の品質と効率を継続的に向上させる
  • キャラクター制作・実装に関する技術的な問題を特定して解決する
  • プロジェクト計画に参加し、キャラクター関連タスクの工数見積を行う
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