Unreal Engine UI Designer & Systems Architect

EPAM Systems

México

On-site

MXN 670,000 - 1,004,000

Full time

41 hours ago
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Benefits offered by this job

Healthcare benefits
Global career opportunities
Paid time off & sick leave
Upskilling & certification courses
LinkedIn Learning access

Job summary

EPAM Systems is seeking a UI Technical Designer to translate UX/visual direction into UI specs and Unreal Engine prototypes. You will bridge design and engineering, defining flows, navigation rules, and component standards across platforms.

The role emphasizes collaboration with engineers and artists, documentation-heavy deliverables, and awareness of Unreal UI constraints and multi-input navigation. This is a dynamic, global team role based in Mexico.

Qualifications

  • Solid UI/UX foundation with 2+ years of experience in digital products or game UI.
  • Confident proficiency in Figma (components, variants, auto-layout, handoff-ready docs).
  • Ability to create implementation-ready documentation: annotated layouts, interaction notes, state diagrams.

Responsibilities

  • Contribute to UI flows, user journeys, and interaction models for in-game screens; produce clear specs.
  • Help build and maintain a UI component system that supports consistent implementation.
  • Document behavior rules: navigation/focus order, back behavior, input handling, edge cases.

Skills

UI/UX foundation
Figma
Documentation
Unreal UI
UMG
Multi-input navigation
Responsive UI
English proficiency

Tools

Unreal Engine
UMG

Job description

EPAM Systems is seeking a UI Technical Designer to translate UX/visual direction into UI specs and Unreal Engine prototypes. You will bridge design and engineering, defining flows, navigation rules, and component standards across platforms.

The role emphasizes collaboration with engineers and artists, documentation-heavy deliverables, and awareness of Unreal UI constraints and multi-input navigation. This is a dynamic, global team role based in Mexico.

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