Senior UI Technical Designer (Unreal Engine 5)

EPAM Systems

México

Remote

MXN 600,000 - 900,000

Full time

8 days ago
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Benefits offered by this job

Healthcare benefits
Paid time off
LinkedIn Learning access
Global career opportunities
Certification courses

Job summary

EPAM Systems, Inc. seeks a Senior UI Technical Designer to convert UX/visual direction into production-ready UI specifications and prototypes for Unreal Engine. You will define flows, interactions, and component standards to ship across platforms and inputs.

You will build a scalable UI system, author behavior rules, and collaborate with engineers and UI artists to ensure feasible, performant implementations while iterating from QA findings and playtests.

Qualifications

  • Strong UI/UX foundation with 3+ years of experience shipping digital products or game UI.
  • Expert-level proficiency in Figma (components, variants, auto-layout, reusable libraries, handoff-ready documentation).
  • Ability to create implementation-ready documentation: annotated layouts, interaction notes, state diagrams, and acceptance criteria.
  • Practical understanding of Unreal UI constraints and workflows.
  • Familiarity with UMG concepts (layout, anchors, scaling, widget states/animations).
  • Understanding of focus-based navigation and multi-input requirements (controller + keyboard/mouse).
  • Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations.
  • Proficiency in English at an Upper-Intermediate level (B2) or higher.
  • Nice to have: Unreal UI systems/conventions, localization-aware design, accessibility considerations, live product iteration.

Responsibilities

  • Define UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specs.
  • Build and maintain a scalable UI component system (patterns, components, variants, states) that supports consistent implementation.
  • Author detailed behavior rules: navigation/focus order, back behavior, input handling expectations, error/empty/loading states, and edge cases.
  • Collaborate daily with client engineers and UI artists to ensure designs are feasible, performant, and consistent in-engine.
  • Support iteration and polish: review implementations, provide actionable feedback, and adjust designs based on technical constraints and playtest/QA findings.

Skills

UI/UX foundation
3+ years shipping UI
Figma
Unreal UI constraints
UMG concepts
Focus navigation
Responsive UI
English (B2+)
Localization-aware design
Accessibility considerations
Live product iteration

Tools

Figma
Unreal Engine
UMG

Job description

We are seeking a Senior UI Technical Designer to turn UX/visual direction into implementable, production-ready UI specifications and prototypes for Unreal Engine. This role bridges design and engineering by defining flows, interaction behavior, navigation rules, and component standards that ship reliably across platforms and input methods.ResponsibilitiesDefine UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specsBuild and maintain a scalable UI component system (patterns, components, variants, states) that supports consistent implementationAuthor detailed behavior rules: navigation/focus order, back behavior, input handling expectations, error/empty/loading states, and edge casesCollaborate daily with client engineers and UI artists to ensure designs are feasible, performant, and consistent in-engineSupport iteration and polish: review implementations, provide actionable feedback, and adjust designs based on technical constraints and playtest/QA findingsRequirementsStrong UI/UX foundation with 3+ years of experience shipping digital products or game UIExpert-level proficiency in Figma (components, variants, auto-layout, reusable libraries, handoff-ready documentation)Ability to create implementation-ready documentation: annotated layouts, interaction notes, state diagrams, and acceptance criteriaPractical understanding of Unreal UI constraints and workflowsFamiliarity with UMG concepts (layout, anchors, scaling, widget states/animations) enough to design within engine realitiesUnderstanding of focus-based navigation and multi-input requirements (controller + keyboard/mouse)Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerationsProficiency in English at an Upper-Intermediate level (B2) or higherNice to haveExperience with UI systems/framework conventions used in Unreal (e.g., screen stacks, activatable views, common navigation patterns)Experience with localization-aware design (string expansion, truncation rules, dynamic layouts)Accessibility/readability considerations (contrast, font sizing, couch-distance UI)Experience working on live products with rapid iteration and frequent releasesWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedInEPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.
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