Roblox Render Artist — Driving Empire (Remote)

Voldex

Monterrey

On-site

MXN 932,000 - 1,440,000

Full time

14 days+

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Benefits offered by this job

Remote first
Competitive compensation
Profit sharing
Stock options
Retirement benefits (401k/RRSP/Pension
Medical, dental, vision benefits
Flexible PTO
In-person events & Robux allowances
Professional development
Work with awesome people

Job summary

Voldex is seeking a Render Artist to shape visuals for Driving Empire, delivering high-quality renders for in-game and marketing use. You will collaborate with the Art Lead to evolve the game's visual style and ensure assets meet both artistic and licensing requirements.

The role requires a Roblox-native artist with 1–3 years of experience, proficiency in Blender, Photoshop, Roblox Studio, and Premiere Pro, and a full-time commitment.

Qualifications

  • 1–3 years of work experience in a creative field (or equivalent freelance/owned project experience).
  • Portfolio includes several examples of high-quality renders for Roblox.
  • Proficiency in Blender, Photoshop, Roblox Studio, and Premiere Pro.
  • Ability to work full-time (40+ hours per week).
  • Be 18 years of age or older.

Responsibilities

  • Create renders for both in-game and marketing art for Driving Empire.
  • Work with the Art Lead on artistic challenges, delivering with speed across requests.
  • Use creativity to add value to asset requests aligned with goals.
  • Execute against Driving Empire’s art style and licensing requirements.
  • Follow art-production pipelines for efficient asset creation and implementation.
  • Collaborate with the Art Lead to incorporate feedback and meet quality standards.

Skills

Creative field experience
Roblox artistry
Strong creative sense
Full-time availability
Age 18+

Tools

Blender
Photoshop
Roblox Studio
Premiere Pro
Maya
Substance Painter

Job description

Voldex is seeking a Render Artist to shape visuals for Driving Empire, delivering high-quality renders for in-game and marketing use. You will collaborate with the Art Lead to evolve the game's visual style and ensure assets meet both artistic and licensing requirements.

The role requires a Roblox-native artist with 1–3 years of experience, proficiency in Blender, Photoshop, Roblox Studio, and Premiere Pro, and a full-time commitment.

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