Experienced Technical Artist (Mexico/Remote)

Play Magic

Región Centro

Remote

MXN 895,415 - 1,253,581

Full time

14 days+
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Job summary

A leading game development company is seeking an Experienced Technical Artist either in Guadalajara, Mexico or remote. The role involves collaborating closely with Tech and Art departments to enhance communication, leading R&D for tech art projects, and developing shaders using Unreal and Unity tools. Ideal candidates have over 2.5 years of experience in the gaming industry, strong communication skills, and a passion for collaborating within a team to elevate game quality. The position offers opportunities for mentorship.

Qualifications

  • 2.5+ years of professional experience in the Games Industry with at least 1 released game.
  • Thorough knowledge of Unreal game engine.
  • Sufficient skills in 3D Studio Max or Maya, Photoshop.

Responsibilities

  • Work closely with Tech and Art departments.
  • Lead RnD for tech art subjects of projects.
  • Create shaders in node-based tools like Unreal's Material Editor.
  • Test game builds to ensure visual accuracy.
  • Serve as Mentor for less experienced Technical Artists.

Skills

2.5+ years of professional experience as a Technical Artist in the Games Industry
Thorough knowledge of Unreal game engine
Sufficient knowledge of tools like 3d Studio Max or Maya, Photoshop
Strong written and verbal communication skills

Job description

Experienced Technical Artist (Mexico/Remote)
About the job Experienced Technical Artist (Mexico/Remote)
  • Guadalajara, Mexico or remote position, fulltime

RESPONSIBILITIES:

  • Work closely with Tech and Art departments and act as a link to ensure that there is proper communication and understanding between them.
  • Lead the RnD together with the other Technical Artists for all tech art subjects of the given projects, looking for ways to improve Art pipelines and the artistic quality bar.
  • Actively work with all departments to ensure that the overall performance of the given project is up to target while preserving as much as possible the visual bar that is set.
  • Create shaders in node-based tools like Unreal’s Material Editor and Unity’s Shader Graph.
  • Create any support meshes, textures, and masks you might need in the shader creation process.
  • Support Art with the use of visual scripting (ex. Unreal’s Blueprints), to assist with any basic functionality that is needed for any given art asset.
  • Test often the builds of the game in question, always on the platform, to ensure what is seen in the Engine is accurately depicted in the build.
  • Help Art department leads to ensure that all pipelines that are set, are followed through development by the artists.
  • Proactively seek out opportunities to identify and deal with issues before they arise.
  • Buy into the established art vision of the game and ensure this is delivered in its entirety.
  • Serve as Mentor for less experienced Technical Artists and help them evolve their skills.

REQUIRED QUALIFICATIONS:

  • 2.5+ years of professional experience as a Technical Artist in the Games Industry, with at least 1 game released.
  • Thorough knowledge of Unreal game engine.
  • Sufficient knowledge of tools like 3d Studio Max or Maya, Photoshop.
  • Knowing when to ‘throw something together for prototyping, when you need to sacrifice quality for time and when it is time to polish.
  • Love to collaborate and to work within a team. Willing to provide and accept direction and the ability to embrace change.
  • Love playing and creating games while thinking about how to take them to the next level.
  • Strong written and verbal communication skills.

DESIRED QUALIFICATIONS:

  • Experience with any commonly used code-based shader creation language.
  • Experience with developing and releasing game(s) on consoles.
  • Experience with any proprietary game engines and/or Unity.
  • Experience with tools and pipelines of Animation, enough to assist Technical Animators wherever is needed.
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