Remote Technical Artist — Unreal Shaders & Pipeline Lead

Play Magic

Región Centro

Hybride

MXN 895 415 - 1 253 581

Plein temps

14 jours+

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Résumé du poste

A leading game development company is seeking an Experienced Technical Artist either in Guadalajara, Mexico or remote. The role involves collaborating closely with Tech and Art departments to enhance communication, leading R&D for tech art projects, and developing shaders using Unreal and Unity tools. Ideal candidates have over 2.5 years of experience in the gaming industry, strong communication skills, and a passion for collaborating within a team to elevate game quality. The position offers opportunities for mentorship.

Qualifications

  • 2.5+ years of professional experience in the Games Industry with at least 1 released game.
  • Thorough knowledge of Unreal game engine.
  • Sufficient skills in 3D Studio Max or Maya, Photoshop.

Responsabilités

  • Work closely with Tech and Art departments.
  • Lead RnD for tech art subjects of projects.
  • Create shaders in node-based tools like Unreal's Material Editor.
  • Test game builds to ensure visual accuracy.
  • Serve as Mentor for less experienced Technical Artists.

Connaissances

2.5+ years of professional experience as a Technical Artist in the Games Industry
Thorough knowledge of Unreal game engine
Sufficient knowledge of tools like 3d Studio Max or Maya, Photoshop
Strong written and verbal communication skills

Description du poste

A leading game development company is seeking an Experienced Technical Artist either in Guadalajara, Mexico or remote. The role involves collaborating closely with Tech and Art departments to enhance communication, leading R&D for tech art projects, and developing shaders using Unreal and Unity tools. Ideal candidates have over 2.5 years of experience in the gaming industry, strong communication skills, and a passion for collaborating within a team to elevate game quality. The position offers opportunities for mentorship.
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