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Technical Artist

Games Jobs Direct

Royal Leamington Spa

On-site

GBP 30,000 - 50,000

Full time

Yesterday
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Job summary

A prominent game development studio in Royal Leamington Spa is seeking a Technical Artist. The role involves working with programmers and artists to implement innovative visuals in games while managing Art pipelines and mentoring colleagues. Candidates should have over 2 years of experience in Technical Art and be proficient in 3D packages such as Maya, with a strong background in shader creation and 2D authoring tools. A collaborative and ambitious spirit is essential for this exciting opportunity.

Benefits

Work-life balance
Recognition in mental health
Creative and collaborative culture

Qualifications

  • 2 years + experience as a Technical Artist working on video gaming titles.
  • 3 years + experience in 3D packages like Maya or 3D Studio Max.
  • Proficient in 2D software like Quixel and Photoshop.

Responsibilities

  • Support the implementation of innovative visuals for games.
  • Manage Art pipelines to meet budgets and requirements.
  • Mentor and assist colleagues for personal development.

Skills

Technical Art experience
3D packages proficiency
2D authoring software
Shader creation
Strong artistic skills

Tools

Maya
Unity Engine
Autodesk Softimage
Substance Painter
Job description

As a Technical Artist you will have the ability to work with clients, artists and programmers to create innovative and inspiring gaming visuals that set new benchmarks.

Third Kind Games is one of the largest independently owned game development studios in the UK, based in Royal Leamington Spa. We also have remote studios in Poland and Spain.

Our three studios have been built on the same original spirit and values since our beginning. Founded in 2016 by nine leaders in the industry, with extensive experience in the development of critically acclaimed titles such as Guitar Hero Live and DiRT, we've been growing ever since.

Today we work with some of the biggest names in the games industry such as Blizzard, Amazon, Microsoft and Mythical Games.

Alongside several new high-profile, unannounced projects, our team is also working on our own IP, so TKG is an incredibly exciting place to be right now. We are also setting new benchmarks for creativity in the games industry, driving technical expertise in programming alongside creative innovation.

What is it like to be a Third Kinder?

We are a diverse team of people. We are collaborative, open-minded creatives who embrace ideas and knowledge from everyone in our team, with the aim of developing and inspiring ourselves, our projects and our games.

Work life balance and flexibility are very important to us and our team. At TKG we offer a place where our team can be their most creative, imaginative and confident selves. We want all of our team to feel valued, appreciated, and free to be who they are at work. TKG recently received a GOLD Award in Mind Charity's Workplace Wellbeing Index, recognising our dedication to our team's mental health and wellbeing.

Role Overview

You enjoy:
  • Working with our team of programmers and artists to support the implementation of fresh and innovative visuals for our games.
  • Monitoring and managing the Art pipelines to ensure budgets and requirements are met.
  • Helping to bridge Art and Code departments with tools and workflows.
  • Leading the way with new technologies and methods to advance Technical Art.
  • Strong artistic skills combined with a problem solving attitude.
  • Mentoring and assisting your colleagues to support their personal development.
What we're looking for from a Third Kinder
You would:
  • Share knowledge and recommend best practices across the team and business.
  • Actively participate in the constant improvement of work methods and processes.
  • Have the motivation and passion to keep up to date with industry developments and bring efficiencies and increased quality, whilst growing your skill set.
  • Drive and own the documentation to ensure best practices in art creation and work with the team to ensure standards and processes are reviewed to drive efficiencies.
  • Be a team player, but also work autonomously, whilst knowing when to ask for advice from your colleagues.
  • Be naturally inquisitive and keep up to date with emerging technologies and industry trends and developments.
  • Be highly adaptable and a great problem solver.
  • Manage Art pipelines and workflows.
  • Create scripts and tools in Maya or other to help artists (Python, Mel etc.)
  • Have experience with shader creation, optimisation and assist with game optimisation and framerates.
  • Experience in Unreal or other Engines.
  • Have knowledge in using Particle Effects editors to create PFX and Rigging.
Skills you need
  • 2 years + experience as a Technical Artist working on video gaming titles.
  • 3 years + experience in 3D packages for example; Autodesk Softimage, 3D Studio Max, Maya, IXSI, LightWave and ZBrush.
  • Proficient in 2D authoring software for example; Quixel, Ndo, Substance Design, Substance Painter and Photoshop.
  • Passionate about making games visuals and supporting our approach to emerging technologies and industry developments.
  • Ambitious and motivated.
Skills it would be great to have
Experience with:
  • Unity Engine.

If you think this is the role for you please send us your CV and an introductory email, which helps us to get to know you better. We aim to respond to your application within 2 working days.

Usually we will conduct a telephone interview, prior to any face to face or virtual interviews.

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