Senior Technical Artist - Unity URP Shaders & Tools

Anklebreaker Studio

Paris

In loco

EUR 50.000 - 75.000

Tempo pieno

14 giorni+
Generatore di candidature

Una candidatura completa in un minuto — curriculum e lettera di presentazione personalizzati, pronti da inviare.

Supera i filtri ATS

Vantaggi offerti da questo lavoro

Paid time for open source

Descrizione del lavoro

Mithrall is being developed by AnkleBreaker Studio, a small Paris-area indie collective. We seek a Senior Technical Artist to bridge art and code in Unity URP, ensuring visuals are both stunning and performant on large open-world scenes.

You will shape shaders, tooling, and pipelines, collaborating with a veteran team to ship high-quality content while adapting to fast-evolving workflows and cutting-edge techniques. On-site work near Paris is expected.

Competenze

  • Senior experience as a technical artist in games with at least one shipped title.
  • Strong real-time shader skills, ideally in Unity URP or SRP.
  • Scripting for tools: C# for Unity editor tooling, Python for DCC tools.
  • Profiling experience with the Unity Profiler, Frame Debugger, RenderDoc or equivalent.
  • Ability to speak with artists as one of them and guide visuals.
  • Nice to have Houdini or procedural content experience.
  • Terrain or deformable world rendering experience.
  • Contributions to open-source projects are a plus.

Mansioni

  • Write and maintain shaders and material systems in URP: terrain, vegetation, characters, effects.
  • Build the art pipeline and the tools around it: export from DCC to Unity, import rules, asset validation, editor tools.
  • Own the performance side of art, with code and design: profiling, LODs and impostors, texture budgets.
  • Set technical standards with the art team and help artists hit them.
  • Prototype visual features gameplay needs.

Conoscenze

Senior technical artist
Shader expertise
Unity URP/SRP
Editor tooling (C#)
Python for DCC tools
Profiling (Unity Profiler, RenderDoc)
Art-technical bridge
Procedural content (Houdini)
Terrain/deformable rendering
Open-source contributions

Strumenti

Unity
URP
RenderDoc
Houdini

Descrizione del lavoro

Mithrall is being developed by AnkleBreaker Studio, a small Paris-area indie collective. We seek a Senior Technical Artist to bridge art and code in Unity URP, ensuring visuals are both stunning and performant on large open-world scenes.

You will shape shaders, tooling, and pipelines, collaborating with a veteran team to ship high-quality content while adapting to fast-evolving workflows and cutting-edge techniques. On-site work near Paris is expected.

Ottieni la revisione del curriculum gratis e riservata.

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