Senior 3D Hero Asset Artist

Anklebreaker Studio

Paris

On-site

EUR 45,000 - 65,000

Full time

14 days+
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Job summary

AnkleBreaker Studio near Paris seeks a Senior 3D Hero Asset Artist to craft unforgettable weapons, armor pieces, tools and key props for Mithrall, a Unity URP fantasy survival game. You will sculpt, texture, optimize, and iterate assets that read clearly in close and distant views.

You bring a shipped-title portfolio, mastery of high-to-low poly workflows (ZBrush/Blender, baking, Substance Painter), and a keen eye for materials and wear. On-site CDI with a senior, collaborative team.

Qualifications

  • Senior experience creating hero assets for games, with at least one shipped title.
  • Mastery of high-to-low poly workflow: ZBrush or Blender sculpting, retopology, baking, and texturing.
  • Exceptional eye for materials, wear and detail, and ability to stay within budgets.
  • Portfolio of finished, in-engine assets.
  • Nice to have Unity URP experience and modular armor/equipment systems.
  • Strong concept skills and ability to iterate independently.

Responsibilities

  • Create hero weapons, armor pieces, tools and key props from sculpt to game-ready.
  • Define materials: metal, leather, stone, wood, gems with craft details.
  • Ensure readability in gameplay: silhouette, value, and at-a-glance communication.
  • Deliver optimized assets for Unity URP: clean topology, LODs, UVs, textures.
  • Collaborate with design on how gear evolves with progress.

Skills

Hero asset creation
Low-poly/high-poly workflow
ZBrush / Blender
Substance Painter
Materials & wear
Unity URP
Modular armor
Concept iteration
Portfolio of in-engine assets

Tools

ZBrush
Blender
Substance Painter
Unity URP

Job description

About Mithrall

Mithrall: Realm of the Dwarves is a fantasy survival sandbox MMO built in Unity URP. Players are dwarves: they terraform the land, build their kingdoms, craft in the world rather than in menus, trade in a player-driven economy and fight over territory in hardcore PvP with full-loot death, across a seamless, contested open world. The game has already been through a public playtest, and you can wishlist it on Steam.

About the studio

AnkleBreaker Studio is an independent studio near Paris: ten people, all senior. At our size there is no validation layer, only people who make things. We work hard, we build in person, and we share the upside: every shipped title returns a slice to everyone who built it. We use AI We use AI, and we would rather say it upfront. Tools and techniques move fast, and our workflows change regularly with them. If you join us, you need to be ready to work with the latest techniques. We will train you on them. You also need to stay at the cutting edge, technically and in performance, and to be at ease when the way we work changes. We are looking for ambitious people who want to build the biggest games of tomorrow.

The role

In a full-loot game, what you wear is what you risk. Weapons, armor, tools and iconic props are the assets players look at the closest, fight over, and lose when they die. We are looking for a Senior 3D Hero Asset Artist to make them unforgettable up close and instantly readable at a distance.

What you will do
  • Create hero weapons, armor pieces, tools and key props, from sculpt to game-ready.
  • Nail material definition: metal, leather, stone, wood, gems, and the craftsmanship you would expect from dwarves.
  • Make every piece readable in gameplay: silhouette, value, and what it tells another player at a glance.
  • Deliver optimized assets for Unity URP: clean topology, LODs, efficient UVs and texture sets.
  • Work with design on how gear looks as players progress.
What we are looking for
  • Senior experience creating hero assets for games, with at least one shipped title.
  • A high-to-low poly workflow you master: ZBrush or Blender sculpting, retopology, baking, Substance Painter.
  • An exceptional eye for materials, wear and detail, and the discipline to stay within budgets.
  • A portfolio of finished, in-engine assets.
  • Nice to have Unity URP experience.
  • Experience with modular armor or equipment systems.
  • Concept skills, to iterate on your own designs.
How we work

Full-time, permanent contract (CDI), on-site at our studio near Paris (Le Pecq / Le Vésinet, on the RER A line). A small, senior team that works hard and builds together. You will work directly with design, code and the rest of the art team. We talk compensation openly on the first call.

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