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AnkleBreaker Studio near Paris seeks a Senior 3D Hero Asset Artist to craft unforgettable weapons, armor pieces, tools and key props for Mithrall, a Unity URP fantasy survival game. You will sculpt, texture, optimize, and iterate assets that read clearly in close and distant views.
You bring a shipped-title portfolio, mastery of high-to-low poly workflows (ZBrush/Blender, baking, Substance Painter), and a keen eye for materials and wear. On-site CDI with a senior, collaborative team.
Mithrall: Realm of the Dwarves is a fantasy survival sandbox MMO built in Unity URP. Players are dwarves: they terraform the land, build their kingdoms, craft in the world rather than in menus, trade in a player-driven economy and fight over territory in hardcore PvP with full-loot death, across a seamless, contested open world. The game has already been through a public playtest, and you can wishlist it on Steam.
AnkleBreaker Studio is an independent studio near Paris: ten people, all senior. At our size there is no validation layer, only people who make things. We work hard, we build in person, and we share the upside: every shipped title returns a slice to everyone who built it. We use AI We use AI, and we would rather say it upfront. Tools and techniques move fast, and our workflows change regularly with them. If you join us, you need to be ready to work with the latest techniques. We will train you on them. You also need to stay at the cutting edge, technically and in performance, and to be at ease when the way we work changes. We are looking for ambitious people who want to build the biggest games of tomorrow.
In a full-loot game, what you wear is what you risk. Weapons, armor, tools and iconic props are the assets players look at the closest, fight over, and lose when they die. We are looking for a Senior 3D Hero Asset Artist to make them unforgettable up close and instantly readable at a distance.
Full-time, permanent contract (CDI), on-site at our studio near Paris (Le Pecq / Le Vésinet, on the RER A line). A small, senior team that works hard and builds together. You will work directly with design, code and the rest of the art team. We talk compensation openly on the first call.