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AnkleBreaker Studio near Paris is seeking a Senior 3D Character Artist to create dwarves, NPCs and creatures for Mithrall, taking characters from concept to game-ready assets in Unity URP for an MMO-scale world.
You should have at least one shipped title, a strong eye for anatomy and silhouette, and proficiency in sculpting (ZBrush or Blender), retopology, UVs, baking and PBR texturing, plus a portfolio with in-engine work. Real-time hair and cloth experience and MMO character work are a plus.
About Mithrall Mithrall: Realm of the Dwarves is a fantasy survival sandbox MMO built in Unity URP. Players are dwarves: they terraform the land, build their kingdoms, craft in the world rather than in menus, trade in a player-driven economy and fight over territory in hardcore PvP with full-loot death, across a seamless, contested open world. The game has already been through a public playtest, and you can wishlist it on Steam.
About the studio AnkleBreaker Studio is an independent studio near Paris: ten people, all senior. At our size there is no validation layer, only people who make things. We work hard, we build in person, and we share the upside: every shipped title returns a slice to everyone who built it.
We use AI We use AI, and we would rather say it upfront. Tools and techniques move fast, and our workflows change regularly with them.
If you join us, you need to be ready to work with the latest techniques. We will train you on them. You also need to stay at the cutting edge, technically and in performance, and to be at ease when the way we work changes. We are looking for ambitious people who want to build the biggest games of tomorrow.
The role Mithrall's players are dwarves, and they start their journey near Kahzul'Grim, a melting pot for every dwarven ethnicity and clan. We are looking for a Senior 3D Character Artist to create the dwarves, NPCs and creatures that fill that world, in a game where players customize their look and their gear.
Full-time, permanent contract (CDI), on-site at our studio near Paris (Le Pecq / Le Vésinet, on the RER A line).
A small, senior team that works hard and builds together. You will work directly with design, code and the rest of the art team.
We talk compensation openly on the first call.