Senior 3D Environment Artist

Anklebreaker Studio

Paris

On-site

EUR 55,000 - 90,000

Full time

14 days+
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Job summary

Mithrall is a seamless, contested open world game where players reshape biomes and build kingdoms. AnkleBreaker Studio near Paris is seeking a Senior 3D Environment Artist to craft alive biomes, modular dwarven architecture, and expansive spaces that perform at scale.

You will work with design, code, and art teams to ensure world-building supports exploration, building, and territory combat, while targeting performance and quality in Unity URP.

Qualifications

  • Senior environment artist with shipped title experience in games.
  • Strong modular kit design and world-building skills.
  • Mastery of rock/cliff/terrain workflows (sculpting, Substance Designer, photogrammetry).
  • Real-time vegetation experience.
  • In-engine set dressing and lighting for open-world environments.
  • URP experience with terrain and vegetation tools is a plus.
  • Survival, sandbox or MMO background.
  • Proficiency with procedural tools such as Houdini.

Responsibilities

  • Build biomes from diverse biomes and scale them for large worlds.
  • Create modular kits for dwarven architecture and player-built structures.
  • Craft spaces with thoughtful composition and lighting for far-field reads in Unity URP.
  • Maintain a large open world with optimized LODs and draw calls budgets.
  • Collaborate with design to support exploration, building and territory combat.

Skills

Senior environment artist
Modular kit design
Terrain workflows
Real-time vegetation
In-engine lighting
URP experience
Survival MMO experience
Houdini

Tools

Houdini
Substance Designer
Unity URP
Terrain tools

Job description

About Mithrall

Mithrall: Realm of the Dwarves is a fantasy survival sandbox MMO built in Unity URP. Players are dwarves: they terraform the land, build their kingdoms, craft in the world rather than in menus, trade in a player-driven economy and fight over territory in hardcore PvP with full-loot death, across a seamless, contested open world. The game has already been through a public playtest, and you can wishlist it on Steam.

About the studio

AnkleBreaker Studio is an independent studio near Paris: ten people, all senior. At our size there is no validation layer, only people who make things. We work hard, we build in person, and we share the upside: every shipped title returns a slice to everyone who built it. We use AI We use AI, and we would rather say it upfront. Tools and techniques move fast, and our workflows change regularly with them. If you join us, you need to be ready to work with the latest techniques. We will train you on them. You also need to stay at the cutting edge, technically and in performance, and to be at ease when the way we work changes. We are looking for ambitious people who want to build the biggest games of tomorrow.

The role

Mithrall is a seamless, contested open world that players reshape: they terraform the land and build their own kingdoms on it. We are looking for a Senior 3D Environment Artist to build biomes that feel alive, hold together when players dig into them, and run well at scale.

What you will do
  • Build biomes from snowy mountains to lush forests: rocks, cliffs, terrain materials, vegetation and set dressing.
  • Create modular kits for dwarven architecture and for the structures players build.
  • Compose spaces that guide players and read well from far away, with lighting and atmosphere in Unity URP.
  • Keep a large world running: LODs, impostors, texture and draw call budgets.
  • Work with design so the world supports exploration, building and fights over territory.
What we are looking for
  • Senior experience as an environment artist in games, with at least one shipped title.
  • Strong modular kit design and a solid understanding of world building and composition.
  • Mastery of rock, cliff and terrain workflows (sculpting, Substance Designer, photogrammetry or equivalent).
  • Real‑time vegetation experience.
  • In‑engine set dressing and lighting skills, and awareness of open‑world performance.
  • Nice to have Unity URP experience, including terrain and vegetation tools.
  • Survival, sandbox or MMO experience.
  • Procedural tools such as Houdini.
How we work

Full-time, permanent contract (CDI), on‑site at our studio near Paris (Le Pecq / Le Vésinet, on the RER A line). A small, senior team that works hard and builds together. You will work directly with design, code and the rest of the art team. We talk compensation openly on the first call.

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