Senior 3D Hero Asset Artist — Weapons & Gear

Anklebreaker Studio

Paris

Sur place

EUR 45 000 - 65 000

Plein temps

14 jours+
Générateur de candidature

Une candidature conçue pour ce poste — un CV et une lettre de motivation personnalisés qui correspondent à l’offre.

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Résumé du poste

AnkleBreaker Studio near Paris seeks a Senior 3D Hero Asset Artist to craft unforgettable weapons, armor pieces, tools and key props for Mithrall, a Unity URP fantasy survival game. You will sculpt, texture, optimize, and iterate assets that read clearly in close and distant views.

You bring a shipped-title portfolio, mastery of high-to-low poly workflows (ZBrush/Blender, baking, Substance Painter), and a keen eye for materials and wear. On-site CDI with a senior, collaborative team.

Qualifications

  • Senior experience creating hero assets for games, with at least one shipped title.
  • Mastery of high-to-low poly workflow: ZBrush or Blender sculpting, retopology, baking, and texturing.
  • Exceptional eye for materials, wear and detail, and ability to stay within budgets.
  • Portfolio of finished, in-engine assets.
  • Nice to have Unity URP experience and modular armor/equipment systems.
  • Strong concept skills and ability to iterate independently.

Responsabilités

  • Create hero weapons, armor pieces, tools and key props from sculpt to game-ready.
  • Define materials: metal, leather, stone, wood, gems with craft details.
  • Ensure readability in gameplay: silhouette, value, and at-a-glance communication.
  • Deliver optimized assets for Unity URP: clean topology, LODs, UVs, textures.
  • Collaborate with design on how gear evolves with progress.

Connaissances

Hero asset creation
Low-poly/high-poly workflow
ZBrush / Blender
Substance Painter
Materials & wear
Unity URP
Modular armor
Concept iteration
Portfolio of in-engine assets

Outils

ZBrush
Blender
Substance Painter
Unity URP

Description du poste

AnkleBreaker Studio near Paris seeks a Senior 3D Hero Asset Artist to craft unforgettable weapons, armor pieces, tools and key props for Mithrall, a Unity URP fantasy survival game. You will sculpt, texture, optimize, and iterate assets that read clearly in close and distant views.

You bring a shipped-title portfolio, mastery of high-to-low poly workflows (ZBrush/Blender, baking, Substance Painter), and a keen eye for materials and wear. On-site CDI with a senior, collaborative team.

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