Senior Open-World Environment Artist: Biomes & Terrain

Anklebreaker Studio

Paris

On-site

EUR 55,000 - 90,000

Full time

14 days+
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Job summary

Mithrall is a seamless, contested open world game where players reshape biomes and build kingdoms. AnkleBreaker Studio near Paris is seeking a Senior 3D Environment Artist to craft alive biomes, modular dwarven architecture, and expansive spaces that perform at scale.

You will work with design, code, and art teams to ensure world-building supports exploration, building, and territory combat, while targeting performance and quality in Unity URP.

Qualifications

  • Senior environment artist with shipped title experience in games.
  • Strong modular kit design and world-building skills.
  • Mastery of rock/cliff/terrain workflows (sculpting, Substance Designer, photogrammetry).
  • Real-time vegetation experience.
  • In-engine set dressing and lighting for open-world environments.
  • URP experience with terrain and vegetation tools is a plus.
  • Survival, sandbox or MMO background.
  • Proficiency with procedural tools such as Houdini.

Responsibilities

  • Build biomes from diverse biomes and scale them for large worlds.
  • Create modular kits for dwarven architecture and player-built structures.
  • Craft spaces with thoughtful composition and lighting for far-field reads in Unity URP.
  • Maintain a large open world with optimized LODs and draw calls budgets.
  • Collaborate with design to support exploration, building and territory combat.

Skills

Senior environment artist
Modular kit design
Terrain workflows
Real-time vegetation
In-engine lighting
URP experience
Survival MMO experience
Houdini

Tools

Houdini
Substance Designer
Unity URP
Terrain tools

Job description

Mithrall is a seamless, contested open world game where players reshape biomes and build kingdoms. AnkleBreaker Studio near Paris is seeking a Senior 3D Environment Artist to craft alive biomes, modular dwarven architecture, and expansive spaces that perform at scale.

You will work with design, code, and art teams to ensure world-building supports exploration, building, and territory combat, while targeting performance and quality in Unity URP.

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