Senior 3D Generalist: From Blockout to Unity URP

Anklebreaker Studio

Paris

On-site

EUR 42,000 - 58,000

Full time

14 days+
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Job summary

AnkleBreaker Studio near Paris is seeking a Senior 3D Generalist who can take an asset from blockout to Unity URP, building modular pieces for bases and environments while keeping quality and performance in check.

You will work in a small, senior team that values hands-on creation, stays at the cutting edge, and collaborates with design, code, and art; compensation is discussed on the first call.

Qualifications

  • Senior experience as a 3D artist in games with at least one shipped title.
  • Strong modeling (hard surface and organic) and solid PBR texturing.
  • Portfolio with real range, including in-engine captures.
  • Comfort with topology, UVs, baking, LODs, texture budgets.
  • Autonomy: can take a loose brief, ask the right questions and deliver.
  • Unity URP experience is a plus.
  • Some rigging, VFX or lighting experience.
  • Open-world or survival game experience.

Responsibilities

  • Model, sculpt and texture props, tools, furniture, building pieces and environment elements.
  • Build modular pieces for player bases and kingdoms, designed to combine cleanly and read well from gameplay distance.
  • Take assets all the way into Unity URP: LODs, collisions, materials, and a clean hand-off to design and code.
  • Help keep the asset pipeline tidy: naming, scale, pivots, texture budgets.
  • Jump in wherever production needs you.

Skills

Senior 3D artist
Hard surface modeling
Organic modeling
PBR texturing
Substance Painter/Designer
Unity URP
Topology & UVs
Autonomy
Open-world / survival
In-engine captures portfolio

Job description

AnkleBreaker Studio near Paris is seeking a Senior 3D Generalist who can take an asset from blockout to Unity URP, building modular pieces for bases and environments while keeping quality and performance in check.

You will work in a small, senior team that values hands-on creation, stays at the cutting edge, and collaborates with design, code, and art; compensation is discussed on the first call.

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