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Gameloft is launching preproduction on a new Unreal Engine project. You will dive under the hood to understand why things break and set best practices for the team, becoming the go-to Unreal Engine expert and the technical partner on coding standards.
You will develop engine systems in C++, diagnose issues, ensure TRC compliance, and implement performance-tracking using Unreal APIs or Gauntlet, while monitoring performance with Unreal Insights and sharing recommendations with the team.
We're launching preproduction on a new project built on Unreal Engine. Your role: be the person who can dive deep under the hood of the engine to understand why something isn't working — and the one who sets the best practices so the whole team gets the most out of it.
You’ll know the engine well enough to open it up, find what’s really going on, and turn every fix into a practice the whole team can build on:
The GPPs come to you naturally and know they can count on you. Your documentation on engine processes and best practices becomes a go-to reference for the team, you've taken ownership of TRC and performance issues, and you know how to dive deep into the engine whenever it's needed.
You'll report to our Gameplay Director, work closely with our Gameplay Lead, Studio Technical Director and the whole GPP team.
You’re the person teammates come to when things get stuck, and you like leaving them better equipped than you found them.
You’ve spent real time under Unreal’s hood, and you’re comfortable when the answer isn’t in the docs.
By building recognized engine expertise on Unreal, you're set to become the studio's technical reference on the subject — with real potential to grow into a lead or engine architect role.