Senior Engine Programmer

Gameloft

Île-de-France

On-site

EUR 68,000 - 98,000

Full time

5 days ago
Be an early applicant

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Gameloft is seeking an Unreal Engine expert to lead engine development in C++ and define best practices for the team. You will become the go-to engineer for the GPP unit, ensuring TRC compliance and robust performance across platforms.

You will work closely with gameplay leadership to diagnose issues, build engine systems, and share knowledge to uplift the whole team. Proficiency in both French and English is required to collaborate across international studios.

Qualifications

  • Proficient in C++ and Unreal Engine, able to dig under engine hood.
  • Experience with console TRC standards and requirements.
  • Hands-on use of Unreal Insights for performance diagnostics.
  • Professional French and English; daily use of English in workflow.

Responsibilities

  • Be the Unreal Engine subject-matter expert and establish coding standards for the team.
  • Develop engine systems in C++ to support the GPP team.
  • Diagnose and fix engine issues, anticipate future problems.
  • Own TRC compliance across platforms and monitor performance with Unreal Insights.

Skills

C++
Unreal Engine
TRC compliance
Unreal Insights
French & English
Rendering stack knowledge

Job description

Main challenge

We're launching preproduction on a new project built on Unreal Engine. Your role: be the person who can dive deep under the hood of the engine to understand why something isn't working — and the one who sets the best practices so the whole team gets the most out of it.

What it means on a daily basis

You’ll know the engine well enough to open it up, find what’s really going on, and turn every fix into a practice the whole team can build on:

  • Become the team's go-to Unreal Engine expert and the GPP leads' technical partner on defining coding standards
  • Develop the engine systems the game needs in C++, in direct support of the GPP team
  • Diagnose and fix existing technical issues — and get ahead of the next ones
  • Own console TRC compliance across every platform
  • Set up a performance-tracking system, drawing on Unreal's testing APIs or Gauntlet
  • Monitor performance through Unreal Insights and share your recommendations with the GPPs
What success will look like

The GPPs come to you naturally and know they can count on you. Your documentation on engine processes and best practices becomes a go-to reference for the team, you've taken ownership of TRC and performance issues, and you know how to dive deep into the engine whenever it's needed.

Who you would be working with

You'll report to our Gameplay Director, work closely with our Gameplay Lead, Studio Technical Director and the whole GPP team.

Who you are

You’re the person teammates come to when things get stuck, and you like leaving them better equipped than you found them.

  • You’re a natural evangelist for best practices, and you enjoy teaching as much as solving.
  • You’re the technical firefighter people call in a tight spot, and you stay calm because you want to understand why something works before working around it.
  • You stay curious and rigorous, and you’re open to feedback, never set in your own certainties.
What you need to succeed

You’ve spent real time under Unreal’s hood, and you’re comfortable when the answer isn’t in the docs.

  • Strong C++ and Unreal Engine experience, with a genuine appetite for digging into the engine itself.
  • Knowledge of console TRC and their technical requirements.
  • Hands-on experience with Unreal Insights for performance diagnostics.
  • Professional French and English, since English is increasingly used day to day.
  • A plus: familiarity with Unreal’s rendering stack and rendering-oriented performance.
Your recruitment journey
  • First interview: with our HR Manager
  • Test: CodinGames exercise
  • Second interview: with our Technical Director and our Lead Gameplay
  • Third interview: with our Game Manager and Studio Manager
Where this role can take you

By building recognized engine expertise on Unreal, you're set to become the studio's technical reference on the subject — with real potential to grow into a lead or engine architect role.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Engine Programmer
Senior Engine Programmer

Gameloft • Paris

On-site
EUR 90,000 - 120,000
Senior Engine Programmer
Senior Engine Programmer

Gameloft • Paris

On-site
EUR 70,000 - 120,000
Senior Engine Programmer
Senior Engine Programmer

Gameloft Paris • Paris

On-site
EUR 65,000 - 100,000
Senior Build Manager
Senior Build Manager

Gameloft • Paris

On-site
EUR 50,000 - 70,000
Unreal Engine Technical Lead & Best-Practices Evangelist
Unreal Engine Technical Lead & Best-Practices Evangelist

Gameloft • Île-de-France

On-site
EUR 68,000 - 98,000
Senior Engine Programmer - F/M/NB
Senior Engine Programmer - F/M/NB

Novaquark • Paris

Hybrid
EUR 90,000 - 130,000
Remote work (Europe)
Unreal Engine Expert - Debug, Standards & Performance
Unreal Engine Expert - Debug, Standards & Performance

Gameloft • Paris

On-site
EUR 70,000 - 120,000
Unreal Engine Expert & Performance Lead
Unreal Engine Expert & Performance Lead

Gameloft • Paris

On-site
EUR 90,000 - 120,000
Senior Unreal Engine Programmer — Engine & Performance Lead
Senior Unreal Engine Programmer — Engine & Performance Lead

Novaquark • Paris

Hybrid
EUR 90,000 - 130,000
Remote work (Europe)
Senior Technical Artist
Senior Technical Artist

Gameloft • Paris

On-site
EUR 80,000 - 110,000