Senior Engine Programmer - F/M/NB

Novaquark

Paris

Ibrido

EUR 90.000 - 130.000

Tempo pieno

14 giorni+

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Curriculum e lettera di presentazione personalizzati, pronti da inviare.

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Vantaggi offerti da questo lavoro

Remote work (Europe)

Descrizione del lavoro

Tara Gaming in Europe is seeking a Senior Engine Programmer to join the Engine team and design, develop, and enhance core Unreal-based systems for AAA production. You will collaborate with designers, artists, and engineers to build robust, scalable tools and workflows.

As a contractor, you will own engine subsystems from architecture to delivery, mentor 3–4 developers, optimize performance, and help the team get the most out of Unreal Engine 5 on PC and consoles.

Competenze

  • At least AA+ or AAA shipped title on PC and last-gen consoles.
  • 2+ years engine-level Unreal/other engine experience.
  • 5+ years professional C++ experience.
  • Experience with multithreading.
  • Strong system-architecture design skills.
  • Experience debugging engine-level issues.
  • Experience in performance analysis and optimization.
  • Nice to have: Streaming, Memory, and Optimization systems experience.

Mansioni

  • Design and implement core gameplay and engine systems in Unreal Engine.
  • Collaborate across Tech, Design, Level Design, Art to integrate features.
  • Improve and maintain tools, systems, and pipelines for performance.
  • Mentor 3–4 developers in a team.
  • Contribute to technical planning, architecture and code reviews.
  • Debug, profile, and optimize engine systems for performance and memory.

Conoscenze

AAA title shipped
Unreal Engine
Engine level (C++)
C++ expert
Multithreading
System architecture
Debug engine code
Performance optimization
Streaming systems
Memory systems
Optimization systems
Unreal Cooking
Graphics/Compute queue

Strumenti

C++ toolchain

Descrizione del lavoro

Role Summary

We are looking for a Senior Engine Programmer to join our Engine team and design, develop, and enhance the core systems supporting a AAA production. As a key technical contributor, you will collaborate closely with designers, artists, and other engineers to build robust & scalable systems and tools that empower the development team and ensure the game meets the highest quality standards.


Core Mandate (3 main missions)



  • As part of the Unreal team within the Engine division of the studio, you will design and implement engine-level systems, mostly performance related, on which gameplay programmers and artists will rely.


  • You will investigate Unreal Engine 5 systems in detail to be able to provide advice, rules and systems to other teams in order to get the most out of the engine in terms of workflow, maintenance and performance.


  • You will own some of the systems and be involved in the various stages of development: from the initial architecture stage to development planning, implementation, integration, delivery and support.



Responsibilities



  • Design and implement core gameplay and engine systems and frameworks in Unreal Engine to support multiple teams and disciplines.


  • Collaborate across departments (Tech, Design, Level Design, Art, etc.) to identify needs, propose solutions, and ensure smooth integration of gameplay and engine features.


  • Improve and maintain existing tools, systems, and pipelines to optimize production workflows and performance.


  • Mentor and support less-experienced programmers within a team of 3–4 developers, fostering a culture of technical excellence and collaboration.


  • Contribute to technical planning, including architecture design, task estimation, and code reviews.


  • Debug, profile, and optimize gameplay and engine systems to meet performance and memory requirements on target platforms.



Success Criteria (What are we expecting from this person in the next months)


  • Design, implement and own at least one engine level system


  • Suggest solutions for each found performance bottleneck


  • Find the origin of bugs and crashes that manifest in the engine code



Key information



  • Contractor/Freelance contract


  • Availability: ASAP


  • Location: Full remote possible (Europe only)


  • Compensation and Benefits:


    We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.


  • Few links about us



    • Our website: https://taragaming.com/


    • We released the first trailer: https://tinyurl.com/yd9k7fa8


    • Life as a Programmer at Tara Gaming


    • A short article about us: https://gamesbeat.com/the-age-of-bhaarat-aims-to-be-the-black-myth-wukong-moment-for-triple-a-fans-in-india-exclusive-interviews/


    • Good summary of our game: https://tinyurl.com/bdzxd9cc




Hard skills


  • Relevant game development experience, at least one AA+ or AAA title that shipped on PC and last gen consoles (PS5/XBox series)

  • At least 2 years of experience working at engine level with Unreal Engine or a proprietary engine.

  • Demonstrable experience in modifying or enhancing at least 2 different engine systems at C++ source code level.

  • At least 5 years professional experience with C++

  • Experience with multithreaded programming.

  • System architecture skills : experience in designing systems.

  • Experience in debugging engine level issues

  • Experience in performance analysis and optimization

  • Nice to have

  • Specific engine system experience in the following areas :Streaming (World Partition System, HLOD, FastGeo)Memory systems (pooling, allocations, GC)Optimization systems (SignificanceManager, Asset preloading)Unreal Cooking pipeline experienceExperience with software engineering best practicesExperience in console specific issues and optimization.Graphics / Compute queue optimizations

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