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Tara Gaming in Europe is seeking a Senior Engine Programmer to join the Engine team and design, develop, and enhance core Unreal-based systems for AAA production. You will collaborate with designers, artists, and engineers to build robust, scalable tools and workflows.
As a contractor, you will own engine subsystems from architecture to delivery, mentor 3–4 developers, optimize performance, and help the team get the most out of Unreal Engine 5 on PC and consoles.
We are looking for a Senior Engine Programmer to join our Engine team and design, develop, and enhance the core systems supporting a AAA production. As a key technical contributor, you will collaborate closely with designers, artists, and other engineers to build robust & scalable systems and tools that empower the development team and ensure the game meets the highest quality standards.
Core Mandate (3 main missions)
As part of the Unreal team within the Engine division of the studio, you will design and implement engine-level systems, mostly performance related, on which gameplay programmers and artists will rely.
You will investigate Unreal Engine 5 systems in detail to be able to provide advice, rules and systems to other teams in order to get the most out of the engine in terms of workflow, maintenance and performance.
You will own some of the systems and be involved in the various stages of development: from the initial architecture stage to development planning, implementation, integration, delivery and support.
Responsibilities
Design and implement core gameplay and engine systems and frameworks in Unreal Engine to support multiple teams and disciplines.
Collaborate across departments (Tech, Design, Level Design, Art, etc.) to identify needs, propose solutions, and ensure smooth integration of gameplay and engine features.
Improve and maintain existing tools, systems, and pipelines to optimize production workflows and performance.
Mentor and support less-experienced programmers within a team of 3–4 developers, fostering a culture of technical excellence and collaboration.
Contribute to technical planning, including architecture design, task estimation, and code reviews.
Debug, profile, and optimize gameplay and engine systems to meet performance and memory requirements on target platforms.
Design, implement and own at least one engine level system
Suggest solutions for each found performance bottleneck
Find the origin of bugs and crashes that manifest in the engine code
Key information
Contractor/Freelance contract
Availability: ASAP
Location: Full remote possible (Europe only)
Compensation and Benefits:
We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.
Few links about us
Our website: https://taragaming.com/
We released the first trailer: https://tinyurl.com/yd9k7fa8
Life as a Programmer at Tara Gaming
A short article about us: https://gamesbeat.com/the-age-of-bhaarat-aims-to-be-the-black-myth-wukong-moment-for-triple-a-fans-in-india-exclusive-interviews/
Good summary of our game: https://tinyurl.com/bdzxd9cc