If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us in Paris (Studio)!
Join at a pivotal moment as we kick off the pre-production of a new ambitious PC/Console project.
Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.
What it means on a daily basis
- Design and continuously improve Unreal Engine CI/CD pipelines across PC, Console, and Mobile
- Automate build, cook, and package workflows with a strong focus on reproducibility
- Implement quality gates and validations to detect issues early in the pipeline
- Optimize Perforce workflows (streams, workspaces, sync performance, changelists)
- Operate and scale a hybrid infrastructure (on-prem + cloud) with performance and cost in mind
- Maintain and improve core services (Horde, Zen Server) to ensure stability and low latency
- Develop internal tooling to improve developer experience and reduce friction
- Drive release processes: branching strategy, build promotion, versioning, and delivery
What success will look like
- Builds are fast, reliable, and predictable across all platforms
- Developers can generate playable builds with minimal friction
- CI/CD pipelines scale without breaking under production load
- Clear, enforced “golden path” from commit to release
- Reduced iteration time (faster feature delivery cycles)
- Stable and traceable release processes across teams
Who you would be working with
- Game developers (programmers, technical artists)
- QA teams
- Production teams
- Technical leadership (Tech Director, Leads)
Where this role can take you
- Technical ownership of a critical production system at studio level
- Evolution toward Staff / Principal DevOps or Platform Lead roles
- Strategic impact on how games are built and shipped
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