Senior Build Manager

Gameloft

Paris

Sur place

EUR 50 000 - 70 000

Plein temps

14 jours+
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Résumé du poste

A leading gaming company in Paris is looking for a professional to design and build CI/CD pipelines for a new ambitious PC/Console project. The role focuses on ensuring stable, quick, and reliable builds while enhancing developer experience. Responsibilities include automating workflows, optimizing infrastructure, and maintaining essential services. Join this exciting opportunity to impact game production and evolve into higher technical roles while working in a collaborative environment.

Qualifications

  • Experience designing CI/CD pipelines in game development.
  • Proven track record of automating workflows.
  • Strong understanding of version control systems like Perforce.

Responsabilités

  • Design and improve CI/CD pipelines.
  • Automate build workflows for stability.
  • Develop internal tools for a better developer experience.

Connaissances

Unreal Engine
CI/CD
Perforce
Cloud infrastructure
Automation

Outils

Horde
Zen Server

Description du poste

If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us in Paris (Studio)!

Join at a pivotal moment as we kick off the pre-production of a new ambitious PC/Console project.

Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.

What it means on a daily basis
  • Design and continuously improve Unreal Engine CI/CD pipelines across PC, Console, and Mobile
  • Automate build, cook, and package workflows with a strong focus on reproducibility
  • Implement quality gates and validations to detect issues early in the pipeline
  • Optimize Perforce workflows (streams, workspaces, sync performance, changelists)
  • Operate and scale a hybrid infrastructure (on-prem + cloud) with performance and cost in mind
  • Maintain and improve core services (Horde, Zen Server) to ensure stability and low latency
  • Develop internal tooling to improve developer experience and reduce friction
  • Drive release processes: branching strategy, build promotion, versioning, and delivery
What success will look like
  • Builds are fast, reliable, and predictable across all platforms
  • Developers can generate playable builds with minimal friction
  • CI/CD pipelines scale without breaking under production load
  • Clear, enforced “golden path” from commit to release
  • Reduced iteration time (faster feature delivery cycles)
  • Stable and traceable release processes across teams
Who you would be working with
  • Game developers (programmers, technical artists)
  • QA teams
  • Production teams
  • Technical leadership (Tech Director, Leads)
Where this role can take you
  • Technical ownership of a critical production system at studio level
  • Evolution toward Staff / Principal DevOps or Platform Lead roles
  • Strategic impact on how games are built and shipped

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