Multimodal AI Engineer: On-Device Inference for Games

Razer Inc.

Clermont-Dessous

Sur place

EUR 70 000 - 110 000

Plein temps

Il y a 13 jours
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Résumé du poste

Razer Inc. is seeking an AI engineer to design and optimize multimodal in-game event recognition systems. You will implement high-performance C++ modules for data acquisition, inference, and model serving, while collaborating with SDK developers for on-device optimization.

The role requires experience with OpenCV, PyTorch, or TensorFlow, and a strong background in computer vision or audio event classification, with a focus on low latency and scalable deployments across top games.

Qualifications

  • Proficient in C++ for high-performance implementation.
  • Solid understanding of ML fundamentals (CNNs, transformers, multimodal fusion).
  • Experience with OpenCV, PyTorch, or TensorFlow for model integration.
  • Background in computer vision or audio event classification.
  • Familiarity with dataset management, labeling, and augmentation techniques.
  • Experience with real-time inference and model compression for deployment.

Responsabilités

  • Designs and implements AI components for in-game event recognition, multimodal learning, and model optimization.
  • Develops CV and audio processing pipelines for automated dataset generation and labeling.
  • Collaborates on training workflows for top 100, 500, and 3000 games.
  • Builds the video decluttering pipeline to filter irrelevant gameplay segments.
  • Works with the Lead Engineer on model deployment optimization and SDK integration.
  • Implements and maintains C++ modules for data acquisition, inference, and model serving.
  • Focuses on performance tuning and inference latency reduction for on-device intelligence.

Connaissances

C++
Multimodal AI
Performance optimization
Debugging

Outils

OpenCV
PyTorch
TensorFlow

Description du poste

Razer Inc. is seeking an AI engineer to design and optimize multimodal in-game event recognition systems. You will implement high-performance C++ modules for data acquisition, inference, and model serving, while collaborating with SDK developers for on-device optimization.

The role requires experience with OpenCV, PyTorch, or TensorFlow, and a strong background in computer vision or audio event classification, with a focus on low latency and scalable deployments across top games.

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