On-Device AI Engineer for Real-Time Gaming

Razer Inc.

France

On-site

EUR 75,000 - 110,000

Full time

14 days+
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Job summary

Jobtailor is seeking an AI/ML engineer to design and ship on-device models for gaming, biosensing, and peripherals. You will implement production-grade inference with tight latency and resource budgets, and write efficient C++ for runtime and SDK layers.

Work across platforms with ML frameworks like PyTorch and TensorRT, optimize models via quantization/pruning, and collaborate with platform, haptics, and audio teams to expose AI capabilities to game studios.

Qualifications

  • 3+ years in AI/ML engineering or related roles.
  • Proficient in C++ with real-time or systems programming.
  • Experience deploying ML models on-device/edge.
  • Familiarity with ML frameworks and runtimes (e.g. PyTorch, ONNX Runtime, TensorRT).
  • Understanding model optimization techniques (quantization, pruning, distillation) and the trade-offs.

Responsibilities

  • Design and ship local on-device AI models for gaming, biosensing, and peripherals.
  • Bridge ML and real-time systems to production-grade inference with tight latency budgets.
  • Implement and optimize AI/ML models for on-device inference in latency-sensitive contexts.
  • Process biosignal and sensor data in real time.
  • Optimize models for performance and footprint (quantization, pruning, acceleration).
  • Write efficient production-quality C++ for runtime and inference layers of the SDK.
  • Collaborate with platform, haptics, and audio teams to expose AI capabilities via APIs.
  • Profile, benchmark, and improve inference speed, memory use, and energy efficiency.

Skills

C++ proficiency
Real-time/systems
Edge AI deployment

Tools

PyTorch
ONNX Runtime
TensorRT
llama.cpp / GGML

Job description

Jobtailor is seeking an AI/ML engineer to design and ship on-device models for gaming, biosensing, and peripherals. You will implement production-grade inference with tight latency and resource budgets, and write efficient C++ for runtime and SDK layers.

Work across platforms with ML frameworks like PyTorch and TensorRT, optimize models via quantization/pruning, and collaborate with platform, haptics, and audio teams to expose AI capabilities to game studios.

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