Real-Time Multimodal AI Engineer for Games

WYVRN SAS

France

Sur place

EUR 90 000 - 130 000

Plein temps

Il y a 13 jours
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Résumé du poste

Razer is seeking an AI engineer to design and optimize multimodal AI components for in-game event recognition and real-time inference. You will develop CV and audio pipelines for dataset generation and assist in training workflows across a broad set of games.

You will collaborate with SDK developers to enable on-device inference optimization, with a focus on low latency, high accuracy, and efficient model deployment in a cross‑platform gaming ecosystem.

Qualifications

  • Proficient in C++ for high-performance implementation.
  • Strong ML fundamentals (CNNs, transformers) and multimodal fusion.
  • Experience with OpenCV, PyTorch, or TensorFlow.
  • Background in computer vision or audio event classification.
  • Experience with real-time inference and model compression.

Responsabilités

  • Designs and implements AI components for in-game event recognition, multimodal learning, and model optimization.
  • Develops CV and audio processing pipelines for automated dataset generation and labeling.
  • Collaborates on training workflows for the top 100, 500, and 3000 games.
  • Builds the video decluttering pipeline to filter irrelevant gameplay segments.
  • Works closely with the Lead Engineer on model deployment optimization and SDK integration.

Connaissances

C++
Computer Vision
Real-time Inference
Multimodal AI
Debugging

Outils

OpenCV
PyTorch
TensorFlow

Description du poste

Razer is seeking an AI engineer to design and optimize multimodal AI components for in-game event recognition and real-time inference. You will develop CV and audio pipelines for dataset generation and assist in training workflows across a broad set of games.

You will collaborate with SDK developers to enable on-device inference optimization, with a focus on low latency, high accuracy, and efficient model deployment in a cross‑platform gaming ecosystem.

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