Lead Multimodal AI Engineer for Real-Time Gaming

Razer

Lille

On-site

EUR 70,000 - 95,000

Full time

14 days+
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Job summary

Razer in Lille, France is seeking a high‑performance C++ software engineer to help build data acquisition, real‑time event tracking, and gameplay video generation. You will develop tooling for dataset expansion, clip triggering, and integration with Cortex APIs, contributing to CV/ML pipelines and engine‑level optimizations across multiple games.

You will optimize runtime components for Cortex and SDK deployment, collaborate with cross‑functional teams, and help maintain compatibility and

Qualifications

  • Strong proficiency in C++ and Windows API.
  • Experience with real-time systems, video encoding, and data streaming.
  • Understanding of computer vision pipelines and GPU acceleration.
  • Familiarity with game data capture, input hooks, and event-driven programming.
  • Competence in multithreading, synchronization, and resource management.
  • Basic understanding of ML pipeline integration and data preprocessing.

Responsibilities

  • Implements high‑performance C++ systems supporting data acquisition, real‑time event tracking, and gameplay video generation.
  • Develops tooling for video dataset expansion, clip triggering logic, and integration with Razer Cortex APIs.
  • Contributes to CV/audio feature extraction modules and dataset processing automation.
  • Works on video decluttering and Automontage features.
  • Ensures code reliability, maintainability, and compatibility across supported games.
  • Participates in performance optimization and scaling of the multimodal model pipeline.

Skills

C++
Windows API
Real-time systems
Video encoding
Data streaming
Computer vision
Multithreading
ML pipeline integration
Event-driven programming
GPU acceleration

Tools

Razer Cortex APIs

Job description

Razer in Lille, France is seeking a high‑performance C++ software engineer to help build data acquisition, real‑time event tracking, and gameplay video generation. You will develop tooling for dataset expansion, clip triggering, and integration with Cortex APIs, contributing to CV/ML pipelines and engine‑level optimizations across multiple games.

You will optimize runtime components for Cortex and SDK deployment, collaborate with cross‑functional teams, and help maintain compatibility and

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Transport reimbursement
Expanded leave (7 weeks + RTT)
Teleworking after 6 months
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