Modeller

One Of Us

Paris

Sur place

EUR 42 000 - 68 000

Plein temps

14 jours+

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Résumé du poste

One of us is seeking a photoreal asset artist to join the Assets department, contributing to high-end feature film and episodic VFX projects. You will craft photoreal models from on-set data and concept artwork, ensuring topology, texture, and look development meet strict briefs.

You will hand off final assets to Rigging, Look Dev, and other departments, maintaining fast timelines and strong collaboration within a vibrant VFX team based in Paris.

Qualifications

  • Experience on high-end feature film or episodic content.
  • Strong understanding of asset functionality (anatomical, engineered/manufactured).
  • Knowledge of topology, textures and utility maps.
  • Experience handing off work to Rigging/Look Dev within Assets.
  • Ability to work with on-set data (photogrammetry/LiDAR).
  • Portfolio showing clean topology and realistic materials.

Responsabilités

  • Hand off models that meet the required creative and technical brief.
  • Create assets including characters, creatures, environments, sets, vehicles and props.

Connaissances

Photogrammetry
Topology
Team collaboration
Time management

Outils

Maya
ZBrush
Houdini
Blender
Substance Painter
Substance Designer
Mari

Description du poste

The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout , Environments and Look Development. We are looking for a candidate that has experience in creating photoreal models from onSet data and concept artwork.

Reports to : Head of Assets

Key Responsibilities:

  • Hand off models that reach the required creative and technical brief.
  • Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.

What we’re looking for:

  • Experience working on high-end feature film / Episodic content
  • A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
  • A good knowledge of Topology, Texture and utility maps
  • Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
  • Ability to work with and match to onset material (Photogrammetry / Lidar)
  • Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
  • Strong eye for detail, realism, and material accuracy
  • Ability to work independently and as part of a collaborative team
  • Strong time-management skills and ability to meet deadlines
Preferred Qualifications
  • Experience working in a VFX pipeline
  • Knowledge of asset optimization for large-scale scenes
  • Familiarity with USD-based workflows
  • Experience with scanning data, photogrammetry, or real-world reference
  • Basic understanding of look development and lighting
  • Experience in feature film or episodic VFX
Portfolio Requirements
  • Examples should demonstrate clean topology and attention to detail
  • A demo reel or portfolio showcasing high-quality modeling work matching real world reference.
  • Breakdown images or wireframes are highly encouraged
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